The Rogue Squadron games on N64/Gamecube were great. They also made Battle for Naboo which isn't part of the proper Rogue Squadron games but is in the same gameplay style. A really neat thing about Battle for Naboo on N64 is it was one of the first games(if not the first) to have making of extras(developer commentary on each level). They also knew how to make great on-foot games, they made Indiana Jones and the Infernal Machine on the N64 which most of you probably didn't play because it had a limited release. IIRC Factor 5 even contributed their talent to Gamecube SDK tools. There was a reason why Lair was so hyped, Factor 5 used to have quite a rep. Maybe they'll vindicate themselves on the Wii.
Oh, I agree. But that wasn't their reasoning in other games. On previous titles they've always talked about developing on the best hardware, and not following the best economic prospects. Wii games built on their GC experience make by far the most sense for Factor 5, especially in the light of galloping sales. Last gen they picked a platform and watched it not get very far. This gen they could have picked 'the most powerful platform' and stuck with it like they did GC, but they've had the smarts to see 'hang on, we could probably make a ton of dough on that Wii machine!' and are going for it. This is in contrast to last gen where they didn't try to make PS2 games despite PS2 offering a far larger market especially for their style of games. And prior to that, moving from PlayStation to N64 only for 64 to be the smaller market again.I think the financial prospects were the far more decisive factor here.
Producing good games that people want is far more important than creating amazing technology.
Thus the whole 'most powerful hardware' attitude is dropped and he takes a far more sensible approach to game development, choosing a platform not based on specs alone but lots of other criteria.
They need to go back to their roots - Turrican HD for Live and PSN[SIZE=-1]. No fancy new gimmicks, just a solid 2d platformer with 3d graphics and a [/SIZE][SIZE=-1]Chris Huelsbeck soundtrack. It [/SIZE][SIZE=-1]would be every aging gamer's wet dream.[/SIZE]
Sure, and fire 90% of the people - you don't think you can support Lair personnel on a XBLA budget, do you?
Hey, maybe Factor 5 are the ones trying to port Unreal 3 Engine to the Wii. I mean, Mark Rein (or someone at Epic) said somebody's trying it, and who better than F5 to take a crack at it?
we're still dealing with timed missions with the player having to rush from one end of the battlefield to another rushing to kill something then fly back to bomb something else, without really enjoying himself.
Whichever hardware they choose, their main problem isn't their platform of choice, it's their ability to design compelling gameplay scenarios, or lack thereof. Change the motion controls to regular controls, change the controller, change the dragons to x-wings, we're still dealing with timed missions with the player having to rush from one end of the battlefield to another rushing to kill something then fly back to bomb something else, without really enjoying himself. It's not compelling gameplay, it's not fun gameplay, switching to the wii sure as hell isn't going to save Factor 5 unless they change the way they design gameplay.
Both would require extra money, which would basically go out of the window, considering the game's low sales.
Someone has to sit down and do the work for it, which costs money.