DeadlyNinja
Veteran
Better not be another flying game...
Eggebrecht is back to Nintendo with his tail between his legs...
The Rogue Squadron games on N64/Gamecube were great. They also made Battle for Naboo which isn't part of the proper Rogue Squadron games but is in the same gameplay style. A really neat thing about Battle for Naboo on N64 is it was one of the first games(if not the first) to have making of extras(developer commentary on each level). They also knew how to make great on-foot games, they made Indiana Jones and the Infernal Machine on the N64 which most of you probably didn't play because it had a limited release. IIRC Factor 5 even contributed their talent to Gamecube SDK tools. There was a reason why Lair was so hyped, Factor 5 used to have quite a rep. Maybe they'll vindicate themselves on the Wii.Better not be another flying game...
No. As I mentioned, he's always said they target the most powerful platform. Lair showed targeting the most powerful platform and saying how great you are as developers creating amazing software technology isn't the best way to get good returns on costly developments. Producing good games that people want is far more important than creating amazing technology. Thus the whole 'most powerful hardware' attitude is dropped and he takes a far more sensible approach to game development, choosing a platform not based on specs alone but lots of other criteria.With his tail between his legs?
What's that?
Do you think Julian found out he's not skilled enough for the nextgen so he goes back to the hardware for the beginners?
The Rogue Squadron games on N64/Gamecube were great. They also made Battle for Naboo which isn't part of the proper Rogue Squadron games but is in the same gameplay style. A really neat thing about Battle for Naboo on N64 is it was one of the first games(if not the first) to have making of extras(developer commentary on each level). They also knew how to make great on-foot games, they made Indiana Jones and the Infernal Machine on the N64 which most of you probably didn't play because it had a limited release. IIRC Factor 5 even contributed their talent to Gamecube SDK tools. There was a reason why Lair was so hyped, Factor 5 used to have quite a rep. Maybe they'll vindicate themselves on the Wii.
No. As I mentioned, he's always said they target the most powerful platform. Lair showed targeting the most powerful platform and saying how great you are as developers creating amazing software technology isn't the best way to get good returns on costly developments. Producing good games that people want is far more important than creating amazing technology. Thus the whole 'most powerful hardware' attitude is dropped and he takes a far more sensible approach to game development, choosing a platform not based on specs alone but lots of other criteria.