Yes, but DS is only a few megabytes. We're looking at tens of megs at least, and for storage for level data surely 100's of megabytes. Unless only a few simple games actually support this and it doesn't apply to all games. eg. Consider the next Metroid Prime. For something that look as good as XB360 or PS3, surely there's going to be lots of data dtreaming into 256/512 MBs RAM. I'd be surprised if 50 MB's were enough for a basic game. Now consider a player at home who owns and hosts the multiplayer, and 5 friends connecting to play multiplayer. They'll need to access 50 MB each of host player's game data. He's going to be uploading 50 MB's x 5 players on a 256 Kb upload. I make that over 2 hours of uploading!
DS can boradacst to multiple local consoles at a time, at faster rates than typical broadband uploading, and for much smaller amounts of data. World of difference it seems to me.
DS can boradacst to multiple local consoles at a time, at faster rates than typical broadband uploading, and for much smaller amounts of data. World of difference it seems to me.