...or it could be just their insistence of keeping development philosophies which are no longer relevant. It's pretty obvious that the developers in Japan who call out Japan's own conservatism the most tend have an easier time adapting to the new market conditions. It's simply easier to adapt to an IOS type device than manage art teams that consist of 60-200 people but at least Capcom, at some degree, gets it, as they are about the healthiest Japanese Publisher I've seen thus far.
But then what we see there is more of an effort to make HD console titles more palatable to a Western audience than an effort to develop their own originality - at least that's how I'm experiencing it.