and who forced the company to make a shit game
Why is "force" any sort of requirement to this question? Howabout this: why does any one person make a shit decision on any given day? They decided to leave the house but locked themselves out -- a clearly shit decision. Who forced that decision? Or was it lack of knowledge? Lack of awareness? Lack of motivation? Lack of foresight? Lack of hindsight?
Is the game shit because it doesn't even run? Or it runs but it deletes your entire hard drive? Or it runs, doesn't delete your data, but instead opens a directly accessible port on your home firewall so remote attackers can hop straight in and hax0r all your stuff? All of these seem like qualities where lawsuits would solve the problem quite easily. Legal protections from defective products or product malfeasance is pretty well known at this point; I have to assume we aren't talking about these particular types of shit games.
So then, whose definition are we using for "shit" in this scenario? What is the metric we're using to measure "shittiness"? Is there a singular authority who declares one game to be shit and everyone sorta nods their heads and agrees? How does cost come into play for determination of shit-level?
Unequivocally, there are shit games in this world, and there are good games in this world. Your definition of shit, and my definition of shit, and Nesh's definition of shit, may be closely aligned on most topics, but I wager there's a few games you like that I don't -- just like there's a few games I like that you don't -- and the same probably goes for Nesh's taste in games too.
Nevertheless, we agree there are shit games. However, unlike you, I don't believe someone sets out to
purposefully create a shit game.(*) There's no
force which makes a company create a shit game, exactly like there's no
force which requires any person to purchase any game.
You'll need to explain to me why anyone, corporate or personal, is "forced" to do anything with a game. Either a company sells it, or they don't. Either a person buys it, or they don't.
I'm sure scammers the world over will be thanking you for that legal defence "My client never forced anyone to hand over money ladies and gentlemen of the jury therefore you should find them not guilty"
I think you've strawmanned something here. If the game is truly defective, like one of the contrived examples I gave above, then the legal precident is quite clear and your strawman never applies. This has been repeatedly proven in court, and for you to bring it up reeks of bad faith argument. If you're truly worried about such things, then buy the game on a platform which supports returns (thanks, Valve!) or with a payment method that supports revoking the charge. Yeah, I get it, not everyone on the planet has one of these two abilities and that sucks -- I bet those people are a little more careful about who they give money to.
Alas, never in this entire topic has a truly defective game been a conversation point, until you decided to bring it up. So far, this entire conversation has been about "bad" games, ones with weak or no narrative, repetitive or reductive gameplay mechanics, without clear delineation from one prequel to the successor sequel.
And until someone can define "shittiness" in quantitative terms, we're not going to find a way to return a game on the premises of "well the story was weak and the controls are sloppy."
You know what's really interesting about all of us old folks, sitting on this forum, talking about shitty games? There's a few hundred thousand (millions?) of younger people on this planet who are liking -- nay,
loving -- those things we are decrying as shitty. Call of Modern Brotherly Metal Dooty Ops Remaster 7? OH HELL YES GIMMIE GIMMIE. /them, probably.
Who are we to say it's shitty?
(*) I am aware there exist scam examples of those ripoff, pay-to-play-to-win games online which are certainly scummy even scammy. There have been SO MANY LAWSUITS against those types of scam games, and at this point the knowledge is absolutely out there. If you can't be bothered to learn, then you're destined to get taken advantage of. Fortunately nearly all of those are paid for via credit card, and credit cards are pretty damned good at revoking fraudulent charges. And it wouldn't be the first time a bank sued a scam company after enough revocations because the scam was costing the bank money.