Titanio said:
I completely appreciate that one machine may suit one man's needs better than another, and this may for him make that machine "better", but when people talk about "power" and a system being more "powerful", it's usually addressing a very specific point - hardware, hardware capability. I think the interviewer's question related to how powerful the systems were from a hardware perspective, and he opened the scope up a bit to talk about "the package" from a development perspective. It becomes a different debate then.
Context.
1UP is asking a
game developer what he thinks is the most powerful hardware for making
games.
Itagaki, a
game developer, responded that he feels the 360 is the most powerful hardware for making
games.
He is very clear that the 360, in his opinion (and we should limite his statement to just that--his opinion based on his needs and the facts he has), is just that:
So when you consider the hardware and software support all wrapped up in one, then yes, I would consider the 360 to be the most powerful system in that sense, in the next generation.
Whether it is the hardware, software, a combination, etc... that makes it the most powerful platform--for him--is kind of irrelevant.
I know, I know... everyone wants to frame this in their ePenis Console debate, but that really is not the issue. From a game developers standpoint the most powerful platform is the platform that allows them to create the game they envision.
I see absolutely no conflict with the question and his answer. He gives his answer within a context--a very valid one considering 1. the purpose of the machine (playing
games) and 2. the work he does (creating
games).
To put it another way: If Team Ninja can get more power out of one machine over another, it is the most powerful machine. That is all that matters to Team Ninja.
From a developer standpoint it is more than fair to frame the answer in regards to the power you can extract from a system.
The Sega Saturn was a pretty powerful machine--yet many developers had a very VERY hard time extracting power from it. So while one developer could say it is more powerful, another could say it is not.
Both are right within the context of their dev teams, skill, budget, dev time, and design goals.
This whole, "System A has to be more powerful because it does 2x as many bungholios" is much more slanted than Itagaki's response. At least his has a context of the device use and Team Ninjas goal: TN's game creation.
I am not going to brow beat his comments or treat them as gospel. The only reason to "pity" his answer is because he is not saying what you want or framed his answer in his own perspective, something that applies to him, and you were looking for something else.
Really, fans on both sides make far too much of what these type of statements. On a dev-by-dev and game-by-game basis all that matters is what is best to reach their design goals. Whatever allows them to reach their design goals within ALL of their limitations (design goals, team size, budget, time line, technical skill)--THAT is the most powerful console.