Johnny Awesome
Veteran
Disclaimer: I own a Gamecube with Eternal Darkness, Super Mario Sunshine, Starfox Adventures, and Metroid Prime. I love the system and hope it gives me 4-5 AAA games every year for the next 3 or 4 years. Zelda is one of my most anticipated games of 2003.
I think that Nintendo's attempts to capture interest amongst the late teen early twenties crowd have failed. Sure, there's a contingent of older hardcore gamers that purchased the system for nostalgic reasons, but I think that Nintendo is going to have to refocus on their core demographic for the rest of this generation.
When the December numbers come in, I think they're going to reveal the obvious: That Nintendo lost out to Xbox in just about every country outside of Japan this Christmas, possibly by as much as 2:1 in some areas of the world. Microsoft's ability to absorb losses has removed one of Nintendo's big advantages: price. The Xbox bundles really hurt the Cube.
Third party software outside the traditional Nintendo demographic has sold pretty poorly. Sure, Sonic and Harry Potter did fine, but EA/Sega Sports did horrible on Cube. So did most of the supposed Mature titles like Eternal Darkness. RE did "ok", but that was mainly due to the same hardcore nostalgia crowd that I spoke of earlier.
It's all personal opinion, but that is how I feel about the Cube right now. Nintendo would be wise to refocus their efforts on keeping their core userbase from the N64. More GBA link-up games. Pokemon tie-ins. A new Donkey Kong game. Concentrate on games that will sell well both in Japan and western markets to take advantage of their relative strength at home. Stick to their 3-5 AAA first party games per year philosophy from the N64.
It's a bit of a shame, but Nintendo's greatest strength: Miyamoto, is perhaps their greatest weakness. His reluctance to apply his genius to titles that might appeal to mainstream late teens/early twenties US gamers is what is holding Nintendo back from mainstream success in that market.
Nintendo is smart enough to save the Gamecube and propel it to 30+ million sales, but they'll have to act decisively and quickly if they want to make it happen. They should probably form a new 1st party studio for making games on PS2/Xbox that are "mature" in focus. This would allow them to gracefully transition to just being a third party by early 2006.
I think that Nintendo's attempts to capture interest amongst the late teen early twenties crowd have failed. Sure, there's a contingent of older hardcore gamers that purchased the system for nostalgic reasons, but I think that Nintendo is going to have to refocus on their core demographic for the rest of this generation.
When the December numbers come in, I think they're going to reveal the obvious: That Nintendo lost out to Xbox in just about every country outside of Japan this Christmas, possibly by as much as 2:1 in some areas of the world. Microsoft's ability to absorb losses has removed one of Nintendo's big advantages: price. The Xbox bundles really hurt the Cube.
Third party software outside the traditional Nintendo demographic has sold pretty poorly. Sure, Sonic and Harry Potter did fine, but EA/Sega Sports did horrible on Cube. So did most of the supposed Mature titles like Eternal Darkness. RE did "ok", but that was mainly due to the same hardcore nostalgia crowd that I spoke of earlier.
It's all personal opinion, but that is how I feel about the Cube right now. Nintendo would be wise to refocus their efforts on keeping their core userbase from the N64. More GBA link-up games. Pokemon tie-ins. A new Donkey Kong game. Concentrate on games that will sell well both in Japan and western markets to take advantage of their relative strength at home. Stick to their 3-5 AAA first party games per year philosophy from the N64.
It's a bit of a shame, but Nintendo's greatest strength: Miyamoto, is perhaps their greatest weakness. His reluctance to apply his genius to titles that might appeal to mainstream late teens/early twenties US gamers is what is holding Nintendo back from mainstream success in that market.
Nintendo is smart enough to save the Gamecube and propel it to 30+ million sales, but they'll have to act decisively and quickly if they want to make it happen. They should probably form a new 1st party studio for making games on PS2/Xbox that are "mature" in focus. This would allow them to gracefully transition to just being a third party by early 2006.