Interesting News [ Delussions of Grandeur Cell ]

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It is true... Toshiba also makes tons of products...
Toshiba has been at odd with Sony over a number of issues, starting from DVD and was the firm supporter of PSX2 competitor, NUON. Do not presume that Toshiba will automatically use one because they developed one, because they clearly did not with R5900 core developed for Emotion Engine.

Then you add IBM's own products and cut for Cell a nice niche and more...
IBM has no intention of using CELL for its own products; its PCs and workstations run on X86 and PowerPC platform and any shift from these two standard platform is cost-prohibitive.

Who told you they will never license the Cell technology ?
License? Why? Like CELL is actually going to deliver a teraflop per chip? Let's get realistic here, CELL is an overkill for 99% of embedded consumer electronics and other venders not involved in game console industry do not see a need for its adaptation at great expense. ARM did not come to dominate the embedded chipset industry and I do not see its demise any time soon.
 
IMO, selling Cell hardware along will not fulfil Sony wish. I do not think you need a Cell cpu to do some home networking shit. There surely will have many other viable options now and in the future.

It is the apps that go with Cell tech. Will consumers jump to one guy(aka Sony) over the others? IMO again, Sony needs to tie up with major players for their ideals to be a success. Going alone(or even with IBM/Tosh) will not be enough to corner the world's market. :oops:
 
1. Not all TV sets and DVD players are made by Sony. Proprietary technologies are never accepted as consumer industry standards.

Well once they're industry standards then are they really propietary? Last time I looked 8mm, Hi8, the 3.5" floppy, 5.25" MO, CD-R/RW were Sony technologies that were adopted as consumer industry standards...

Toshiba has been at odd with Sony over a number of issues, starting from DVD and was the firm supporter of PSX2 competitor, NUON. Do not presume that Toshiba will automatically use one because they developed one, because they clearly did not with R5900 core developed for Emotion Engine.

Toshiba and Sony, like practically every other Japanese company have no problem cooperating in one sector while competing in another. As for the EE, while I don't know about their own consumer electronics products, they have marketed the CPU core as part of their embedded microprocessor lineup (TX79 family), and IIRC they've developed the VUs into their MeP products...

IBM has no intention of using CELL for its own products; its PCs and workstations run on X86 and PowerPC platform and any shift from these two standard platform is cost-prohibitive.

Why would they shift to anything? Why not just expand their product offering (They're already doing a few things they previously said they would, by developing the PowerPC 970).

License? Why? Like CELL is actually going to deliver a teraflop per chip? Let's get realistic here, CELL is an overkill for 99% of embedded consumer electronics and other venders not involved in game console industry do not see a need for its adaptation at great expense.

Well for one it's an architecture not a chip. And much like x86 today (which ranges from multi-GHz server processors to dinky 8-bit microcontrollers...), it can be implimented across a wide range of applications...
 
License? Why? Like CELL is actually going to deliver a teraflop per chip? Let's get realistic here, CELL is an overkill for 99% of embedded consumer electronics and other venders not involved in game console industry do not see a need for its adaptation at great expense.

Is the fact that this Architecture can nicely scale from PDAs to game consoles to servers while maintain compatibility at the ISA level not that excititing for you ? I am of a different opinion, but this is not new to you or me ;)

And the NUON a competitor to PlayStation 2 ? I disagree...
 
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Is the fact that this Architecture can nicely scale from PDAs to game consoles to servers[/quote]
No it doesn't. The power consumption is critical in handhelds and even a single core CELL doesn't look like it will last long on batteries.

[quote]while maintain compatibility at the ISA level not that excititing for you ?[/quote]
CELL is an overkill for anything but game console and supercomputer applications. Why go through all the expense and trouble when cheaper and proven technologies do the job just as well???
 
Re: ...

DeadmeatGA said:
Is the fact that this Architecture can nicely scale from PDAs to game consoles to servers
No it doesn't. The power consumption is critical in handhelds and even a single core CELL doesn't look like it will last long on batteries.

while maintain compatibility at the ISA level not that excititing for you ?
CELL is an overkill for anything but game console and supercomputer applications. Why go through all the expense and trouble when cheaper and proven technologies do the job just as well???

I suppose not every Cell has to run as fast as the Cell in consoles, and without that many APUs on some Cell chips, power consumption can be scaled down a lot.
 
CELL is an overkill for anything but game console and supercomputer applications. Why go through all the expense and trouble when cheaper and proven technologies do the job just as well???

Which is why it can be scaled down from it's 1TFLOPS base to fit a range of consumer electronics. Why would Sony give other companies money to use their chips in electronics when Sony can just use their Cell?
 
Considering that we can scale the quantity of e-DRAM, the number of APUs per PE, the clock-rate and we still have compatibility as far as the ISA is concerned why would nto they use it for PDAs up to game consoles and Servers...

Are you telling me that a 65 nm MPU with few MB of e-DRAM with 1 APU ( 4 FP Units and 4 Integer Units... which we can still scale, but we assume this shoudl be the minimum... ), 1 small RISC core ( PU, very compact core ) and 1 DMAC ( graphics processor might be a custom low power one ) would consume too much Power per FLOPS/OPS ?

I think that such a chip would fit a PDA's constraints... hey, the EE+GS@90 nm ( EE runs at 300 MHz and the GS runs at 150 MHz and has 4 MB of e-DRAM with a combined 2,560 bits pipe ) measures 86 mm^2 and only requires ~8 Watts... without ever being designed with power saving features in mind ( technologies like SpeedStep can be implemented without compromising Cell's core ISA ).

You want a whole SoC to do Audio, I/O and Video Display for your PDA ?

Another thing... 4 FP + 4 Integer Units might be realized with a configurable array of 4 FP+Integer Units that operate either in Integer or FP mode... this would reduce die-area utilization and power consumption.

Cell chip:

1 DMAC

1 PU ( compact RISC core )

1 APU ( 4 FP Units and 4 Integer Units )

1 Pixel Engine + 1 Image Cache + 1 Display Controller ( takes <= the space of 4 APUs [this figure of 4 APUs was thought when thinking about the Visualizer for a console or server or a device attached to abig monitor and with higher resolution than a PDA... an HDTV compatible CRTC should be more complicated than a PDA Display Controller )

x MB of e-DRAM ( plus some slower external DRAM if needed )...

Clock this 65 nm puppy at 200-250 MHz or less and you should get a nice PDA :)


Why would this be good for Sony ?

Use one architecture, partially designed in-house and manufactured totally in-house, for all our ICs for all your products allowing easy inter-operation and data sharing between the devices and saving money from ordering too many chips from 3rd parties and recouping faster the R&D investment behind Cell and the new fabs.
 
License? Why? Like CELL is actually going to deliver a teraflop per chip? Let's get realistic here, CELL is an overkill for 99% of embedded consumer electronics and other venders not involved in game console industry do not see a need for its adaptation at great expense. ARM did not come to dominate the embedded chipset industry and I do not see its demise any time soon.

are you trying to say to me there is going to be more than one cell in the ps3???. For each controller is 256 gflops not 1tflop
 
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