_xxx_ said:30-40% with logic redundancy is not bad at all. It's not like any chip of that size has much better yields. Athlons had less than 30% in the beginning and these are much less complex. The high-end gfx cards usually have less than 20% in the beginning as well AFAIK (though don't hang me for these numbers, it's just what I heard).
RobertR1 said:According to him the Cell is not using that
RobertR1 said:According to him the Cell is not using that so it's actually 10-20%. If Sony has to suck up the cost of "failed" chips, that's a lot of money, especially since unlike video cards and CPU cores these can't be turned into lesser sku's.
Do you have a quote where he actually says that?RobertR1 said:According to him the Cell is not using that so it's actually 10-20%.
Arwin said:You're not reading that right. Mind the bit in italics:
"If you put logic redundancy on it, you can double that. It’s a great strategy, and I’m not sure anyone other than IBM is doing that with logic."
slider said:Maybe four SPE's for a Bravia would be overkill?
PiNkY said:ATI and NVIDIA have used the same approach for years. Damaged Quads can simply be disabled on their chips, which are then used in a cheaper sku...
assen said:Is there a specific product announced for Cell besides the PS3? Something more than handwaving "you know, like TVs and such..."?
PiNkY said:Well logic redundancy in this case refers to the 'spare' spe. I think it's not too hard deducting that from the interview, as he explicitly mentions the 6spe cells and his statements about self-healing in the field.
PiNkY said:I have never read or heard of a redundancy scheme for DRAMs that would not be based on spare rows or columns (or both), but then, I am no EE. Nevertheless, I find this quite interesting, so could you please point me to some of the fine grained redundancy schemes you allude to?