Interesting Imageon 2300 Info

I thought Dan's analysis of the hardware's limitations (XScale stinks for 3D) and his experiences with the Imageon were pretty interesting. He answers a lot of questions about the platform and API in there.....seemed pretty relevant. Granted it's not about R420 or NV40......
 
Neither Imageon nor Quake1 are blowing me personally out of my socks ; that software rendering (XScale) is sub-optimal isn't something new. V3-style graphics aren't in my book either though.

ATI played a dominate role in creating the OpenGL ES spec. They even drafted it in the first place.

Really? :rolleyes:

There's more misinformation in that thread, where it's bleedingly obvious that the gentleman in question doesn't have a clue what his talking about. It's not my job to put things into perspective either; that would be rather the job of IMG employees.

What I can say from my perspective is that they demoed Quake3 Arena on their sollution not Q1 and the number of gained partners/licensees and the clear superiority in terms of both soft- and hardware are more than obvious. If it helps any IMG will needing propietary extensions to support their feature-set fully under OGL-ES, while I suspect that the extension that addresses multitexturing is quite useless on competing sollutions.
 
And that's why I posted the link to that thread here. I figured you guys would have a great perspective on it.

I'm not very up to date on this corner of the market, but the thread caught my eye just because of the mention of hardware 3D capability in a device that small. I tried Quake on my old Zaurus 5500 a couple years ago. got about 5 fps. In many ways the evolution of PDAs reminds me of the appearance of 3D acceleration in the PC market. I'd imagine the fact that they are using GLQuake is a not-so-not-obvious ploy to make me feel all nostalgic too ;)
 
Well Dave himself noted in another thread that the dawn of 3D in the PDA/mobile market resembles in relative terms to the early Voodoo era.

I wouldn't have anything against it, if he (Dan East whoever that may be) wouldn't result to tons of false information (and yes I didn't read through the whole thread initially). ATI did not define OGL-ES, period nor are competing products in a disadvantage with it, rather the contrary.

All someone did was ask a simple question and he goes out in a mud slinging frenzy that hasn't much to do with reality.

For the record:

Khronos Promoting Member Companies:

http://www.khronos.org/members/promoters.html

Contributing Member Companies:

http://www.khronos.org/members/contributors.html

It's not just IMG up there, rather IMG+partners. If there would be a chance for a single company to define an API by itself or in it's favour, guess who would have theoretically had the better chances.
 
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