Yes perhaps you have to wait for baby cake
a 90-ish watt Alan Wake would be nice.
Yeah but that is a wait that is unacceptable considering it is not a technical problem, and it does have benefits in games (for some anyway) even with a discrete GPU.As we know for a longer time 65W GT4e for desktop is coming between Q4-16'-Q2-17'
Pretty sure you meant Kaby Lake, aka. Baby Cake aka Alan Wake, but not Knights Landing, which is a Many-Core-Xeon.also by Q4 2016 we should see Knights Landing which is what I wonder will be the 1st consumer ones at that 65W with EDRAM.
Doh thanks yeah brain fartPretty sure you meant Kaby Lake, aka. Baby Cake aka Alan Wake, but not Knights Landing, which is a Many-Core-Xeon.
Direct3D 12 feature checker (July 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
ADAPTER 0
"Intel(R) HD Graphics 630"
VEN_8086, DEV_5912, SUBSYS_86941043, REV_04
Dedicated video memory : 134217728 bytes
Total video memory : 4294901760 bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_1 (0xc100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT (2)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 1
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 (3)
StandardSwizzle64KBSupported : 1
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 1
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
MaxGPUVirtualAddressBitsPerResource : 38
MaxGPUVirtualAddressBitsPerProcess : 48
Adapter Node 0: TileBasedRenderer: 0, UMA: 1, CacheCoherentUMA: 1
https://communities.intel.com/thread/111280Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.
KEY ISSUES FIXED:
Texture flickering may be observed in Halo 2* and other DX9 games
You ain't seen nothing until you have witnessed a Skylake GT3+EDRAM chip in a 18W configuration trying to play 3D games.I'll have to try that driver out.
I've been playing around with my laptop and tried undervolting. Seems like my processor can't handle the boost clock on the cpu while running the gpu at full speed. Definitely a struggle to get full performance out of these things.
You ain't seen nothing until you have witnessed a Skylake GT3+EDRAM chip in a 18W configuration trying to play 3D games.