.......Tell me this: do you know which developers make money?
Not many developers who are doing multi-format games. Most of them are losing money and closing down.
.......Tell me this: do you know which developers make money?
Not many developers who are doing multi-format games. Most of them are losing money and closing down.
Which developers are these? Point developers who've worked for exclusives and are thriving.
Point developers who've worked for exclusives and are thriving.
I have to say, I think you're selling Insomniac short here. For all intents and purposes they are one of Sony's "tech divisions," taking part in all the cross-studio tech sharing that has been of note thus far; with ICE, Guerilla, Naughty Dog, and the other first parties. IMO they are in fact the closest thing to a first party you can have without actually being one (up until now, hypothetically, of course).
The yearly release schedule is, frankly, impressive; half the titles sold across the same employee pool at twice the rate of titles released would IMO be a wash. But obviously the thinking (so far as I would imagine in the context of this rumor) would be the relative ease to port to 360 with what is already a technology platform that lends itself to some abstraction while remaining data centric. I don't know whether this rumor is true or not - and I would like to think not myself - but I would understand either way.
As for "blaming the environment," I mean personally I think it is perfectly legitimate to have pointed out the 60fps dichotomy for example. How would they match games like Uncharted 2, if they are opting to push frames instead of effects? I sympathize with the frustrations.
Honestly if Insomniac are sharing tech with other studios I can't see it in other first/second party games.
Correcting some of the problems that were present in the first Uncharted and solving new problems that arose during development of Uncharted 2 did not completely rest on the shoulders of Naughty Dog.
Developers of Killzone 2, LittleBigPlanet and Ratchet and Clank lended a hand to the Naughty Dog crew. "We're very fortunate to have a great relationship with many of the talented first and second party developers making games for the PlayStation 3," says Evan Wells. "Studios like Guerrilla Games, Insomniac and Santa Monica Studios were great sounding boards for technical advice. Specifically Guerrilla and Insomniac helped us eliminate the screen tearing that was present in Uncharted: Drake's Fortune.
You can't take a best performer as a realistic standard. Because MW can sell 20 million, every developer making an FPS should be aiming for 20 million sales and it's their fault if they don't get it. There are no sure-fire recipes for success. And if you don't have a console company bankrolling your creations whether they succeed or flop, there's added pressure to maximise profits. Going cross-platform could be 50% more sales, which will be multiple times more profit. The only reason not to is if in focussing on one platform, you can create a better title that's more competitve and attracts more buyers as a result. There's no guaranteed way to do that though, with exclusives failing to sell across platforms. Thus hedging bets makes considerable sense.
Putting it another way, what could Insomniac do different? Have they developed the wrong games to prevent 5 million+ sales per title? Did they not create good enough games? If you were placed in charge of Insomniac tomorrow, what changes would you invoke to remain PS3 exclusive yet increase sales of titles?
Calling R2 a failure is probably too harsh. It could be better, yes. It's not a bad/lousy game.
Lose the 60fps focus, it restricts everything too much.
But like you point out Insomniac have SCE bankrolling their development and it doesn't look like that will change any time soon.
Yeah, I think Incomniacs tech for R2 is a bit underestimated. The framerate is really solid no matter what happens on screen. It almost never skips a beat even in the largest firefights with alot of characters and effects on screen. There's also no screan tearing as far as I know. Then there's the good water effects and their net code is still among the best, it never lags and they have a very quick matchmaking.
Insomniac failed with tech in R2, there is no doubt about it.