I really am at loss for words. I never played a R&C game and wondered about HDR or lack there of. It's a great game, a great platformer and by all standards looks great, with HDR or not. It's also a cartoony platformer so it gets away with lots of effects it may be missing. Having HDR certainly wouldn't make it more immersive in my eyes. I also doubt it would get more sales because of it.
I really don't get this talk about graphics. Uncharted 2 looks great. KillZone 2 looks great. After spending hundreds of hour wih the latter, I don't care much for them anymore. I don't sit back and marvel at the graphics anymore. I play it because it offers great gameplay (note: nothing to do with the graphics) and is fun. I also go back to CoD5 quite a bit, because it offers a very smooth gameplay, eventhough it doesn't quite match other games in the graphics department. So what? Graphics are great at the beginning, but it won't get you to keep playing a game if the gameplay doesn't match up.
Uncharted 2 (or any 30 fps) is already a pain to use the camera, especially if you rotate it quick. It works, because of its linear gamepaly and because you don't rototate the camera that often (in some platforming segments to get a better look, but not under stress and during battle, although you won't be turning your camera by 360°). In R&C, you do this even more because you will often find yourself battling aganist many enemies all around you. Quick framerate and excellent response time is an excellent and important feature.
Personally I think Ratchet looks pretty good but it can use HDR and reflective water, I don't think it has gotten away with not having better lighting and shadowing, because they implemented self-shadowing for all the characters in A Crack in Time, something that was completely missing in Q4B and only present when Ratchet is near a fire-pit in TOD, they knew their games were missing features.
Camera-turning is perfectly fine in Uncharted 2 even during MP matches, the framerate is a rock-solid 30fps, basically Naughty Dog improved the graphics from Uncharted 1, added features like a more elegant implementation of DOF, SSAO and made the framerate better and got rid of all the tearing that people complained about.
I'm not arguing against Ratchet being 30fps instead of 60fps, what I AM arguing against is this whole debate of 60fps vs. having graphical features Insomniac games have been missing, when the same graphical features are missing in Insomniac games running at 30fps, it's a total bait-and-switch, as they're likely going to give the Ratchet IP a rest anyway and their Resistance games have always been 30fps, AND missing features like HDR and having limited self-shadowing and tons of baked shadows and missing shadows in the most obvious places, and water doesn't reflect properly, so implementing these features in their future games doesn't really come at the expense of 60fps.
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