Innovation this Generation

IGN's wrong,
i guess i shouldn't be surprised. there are a slew of other site listing capcom as the developer as well, but they probably got the info from ign. i guess i could argue that shared art assets constitutes co-development, but it really is irrelevent, since the issue at hand was GBA<->GC connectivity from outside (non-nintendo) companies.

To say that Sony is one of the least innovative dev teams is a serious insult (or just plain ignorance) for the SCEJ development, IMO.

if this is aimed at me, i should say that i was speaking mostly about hardware. to me, most software isn't innovative at all. at least not in any order of magnitutde, without changing the human->machine interface. most games are just evolution of previous titles at this point, no matter how "innovative" they seam. there are exceptions, of course, i'm painting with a broad painbrush here.
 
This was fun!

Katamari Damacy
Freedom Fighters
Red Faction
Ratchet & Clank, Going Commando, and Up Your Arsenal (the whole series)
Jak & Daxter (the first game)
Prince of Persia
The Mark of Kri
Burnout 3
Disgaea
Final Fantasy X-2
Shinobi
ICO
Robot Alchemic Drive
Metal Gear Solid 2
I-Ninja

All in my opinion, of course. Feel free to disagree.
 
marconelly! said:
Konami's Karaoke Revolution deserves to be on that list more than most other games, and so do many SCEJ developed games like Mojib Ribbon, Flipnic, Vib Ripple or Fantavision (and tons of others less known games). To say that Sony is one of the least innovative dev teams is a serious insult (or just plain ignorance) for the SCEJ development, IMO.
I'd agree about SCEJ, they pump out a ton of quirky boutique projects which for some reason never get the spotlight that Nintendo or Sega games do. But it's worth noting that Nanaonsha (Vib Ribbo, Mojib Ribbon, Vib Ripple) isn't an internal or invested Sony team, they're 3rd party afaik.

Actually, even Sony's western branches and partners are coming up with interesting stuff like EyeToy Play or Mark of the Kri. Sony's underrated.
 
see colon said:
IGN's wrong,
i guess i shouldn't be surprised. there are a slew of other site listing capcom as the developer as well, but they probably got the info from ign. i guess i could argue that shared art assets constitutes co-development, but it really is irrelevent, since the issue at hand was GBA<->GC connectivity from outside (non-nintendo) companies.
Yeah, FFCC's really the only compelling 3rd party product in that regard, and it was Nintendo funded and published even. Plenty of 3rd party games like Madden, Rayman or Sonic used the feature too, but those were mainly for throwaway bonuses or extras and whatever.
 
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