Ty said:
Admittedly it's a line and where one chooses to draw the line is entirely personal. But let me delve deeper into the similarities.
-Both you control many entities who do your bidding.
Well not exactly. In Pikmin you control Olimar who can then give direction to the Pikmin. In Lemmings you have no direct control over the Lemmings however, you indirectly set out a path by assigning attributes/abilities rather than issuing direct command. Basically, Pikmin go wherever you tell them to, Lemmings don't.
Ty said:
-You are required to figure out (puzzles) what that bidding is.
Well, this is also where the games really diverge from each other. Truthfully, Pikmin's exploratory puzzle solving shares more in common with Zelda or Metroid than Lemmings' rather forward moving obstacle courses. Probably because Lemmings at it's core is a puzzle game while Pikmin is more of an adventure game.
Ty said:
-You are required to manage your resources (Pikmin & Lemmings)
The Pikmin are your resources yes, though in Lemmings it's really movesets that require resource management. Lemmings is more along the lines of a game like Chu-Chu Rocket than Pikmin.
Ty said:
-Your entities have several ways of interacting with the environment and it's up to you to figure out the right combination.
But the mechanics of such interaction and overall scope of the games are fundamentally different. Super Mario Bros and the Legend of Zelda are both basically about navigating a world in some sort of order, powering up and saving a Princess... but exectution is dramatically different. Again, most of your comparisons are pulled back, they all basically come down to "cute little creatures" or "puzzle solving" with no real meat in directly relating the games.
Ty said:
-Both have levels (you disagree with this below but I don't as I see obvious levels in the different areas you visit).
The worlds vistited aren't "levels" in the same sense though, they don't have an end. I could see an argument made for each day being a "level" or maybe each ship piece, but the environments themselves don't really qualify at all.
Ty said:
Oh, and both have two syllables in their name.
BARF!
Ty said:
Please elucidate on the differing game mechanics and design so I can see your point clearer.
Well, it goes to the basic game design of each. As I've said earlier, Lemmings at it's core is a puzzle game. You assign "attributes" to a specific number of Lemmings, allowing a required amount to self navigate the set levels to each conclusion. In Pikmin, you control Olimar you has a set time period to recover a certain amount of ship parts to go home, which is done by controlling and managing the native Pikmin populations and exploring the worlds to find these parts. Pikmin is more of a genre bender too, incorperating fairly standard RTS mechanics with Nintendo style exploratory puzzle solving world design. Beyond the most basic of concept comparisons, the games aren't at all alike. In actual practice, they're clearly very different even... how much time have you spent with both?