Qroach said:Publishers actually make in the teens with the sale of each game. Usually between 10-20 dollars with each copy sold. So 70,000 * $15.00 =$10,50000
1,050 000
Qroach said:Publishers actually make in the teens with the sale of each game. Usually between 10-20 dollars with each copy sold. So 70,000 * $15.00 =$10,50000
Er, that is to cover both the publisher's costs and the developer's costs, am I right?
Now marketing and advertising and such can make up for quite a lot of money, so earning 1 million would probably support a budget of $600-750,000. That's not much...
BTW, Halo has sold many copies in Europe as well and should be way beyond 2 million copies by now.
And the only reason why I didn't get the DC version is because the Xbox version has english dubbing
archie4oz said:And the only reason why I didn't get the DC version is because the Xbox version has english dubbing
What subtitles too difficult?
archie4oz said:And the only reason why I didn't get the DC version is because the Xbox version has english dubbing
What subtitles too difficult?
You didn't like the beat-em-up Free Battle engine? I thought it was executed remarkably well. The depth of control for battling your enemies in games like Streets of Rage, Double Dragon, and Final Fight is almost non-existent compared to Shenmue.The game is so inherently flawed and is terribly executed, trying to be so much, yet failing at everything it sets out to do.
I can understand this perspective, but AM2 actually handled this in the series.A cinema is supposed to show dramatic, artistic situations and motions. They are supposed to be about the player enjoying a cutscene, (as long as it is done right).
Qroach said:Not bad from a group that never develoeped a console game in house before
they developped a PC game and ported it to a PC-like console
If you still want to argue if Xbox is actually a console, and halo is a console game, then at this point that's extremly sad IMO.