As much as this character just feels too forcedly cool, "dude with 'tude" kind of thing, it fits like a glove for the kind of game they are trying to make. An anarchist young man has everything they need, he likes chaos and adventure, he is naturally expected to be all athletic and parkoury, he is a great antagonist to a Big Brotherish government and all, and the dude can end up being funy after all. At least he doesn't have the me too and out of place tough guy scrungy voice of cole.
The game does have a lot of overlap with watchdogs though, (a game that does have the touch guy scrungy voice by the way, and it is me tooey and out of place in there too) but both games premisses are prety obvious for game material anyways, so it was something to be expected. And that is something that baffles me. Original games find one or two things they can do differently, just to then fill in all other gaps with what everyone else is doing. And the "original" stuff they are doing is rarely that creative or different to begin with. Most times its a small spin on a known mechanic or theme, when not just a rebirth of some old game concept that had fallen out of fashion for some years. I feel like studios settle too easily on half-original ideas, when they could go farther and make something trully different from anything else. But not to risk betting on the wrong horse, they end up betting on the same horse as everybody else. It's hard to tell what aproach reaks better returns.
I mean, Infamous had tons of overlap with Prototype (which now saints row 4 is mimicking) now it has whith watch dogs, which in turns has overlaps with ubi's own assassin's creed, and some concepts borrowed from the cancelled version of their splintercell convivtion. All those have themes very similar to those of deus ex, and remember me, and mirror's edge, and the list goes on... Most game writers and designers must either be very close minded people or very frustraded ones.