a photo mode option in a game is a great way to explore all aspects of the scenery and see where it lacks detail, but here, there seems to be high details everywhere even in tiny things you would never notice without this mode.
Can't wait to fly home tonight to play around with my baby
But is photo mode really representative of the game engine?
Remember GT had photo modes that looked more spectacular than any in-game graphics.
But is photo mode really representative of the game engine?
Remember GT had photo modes that looked more spectacular than any in-game graphics.
Never really saw the city like this before. Now that the camera can be moved around, I am seeing things in a new light with the focus on the environment and not on the gameplay.
It's iconic skybox imagery, major geometric art, which is a significant part of how something feels; I understand why the game doesn't structurally look much like Seattle outside of a few landmarks*.They were going for the feel of the city, not physical accuracy. As someone who's never been to Seattle, I can't say I was bothered by any of it.
It is quite good, but now having played it, I'm going to maintain disagreement with your statement about there being no visible pixel crawl or shimmering. Large objects typically do fine, but the game does provide a fair amount of skinny detail that breaks down pretty much how you'd expect. And the rasterized planar reflections (used occasionally for things like buildings reflected across the water) most certainly experience loads of undersampling.ISS IQ at this point is unmatched by any current console game ...which is amazing at this early stage of PS4 development. The game isn't perfect, but it's a wonderful start in the right direction on showing what the PS4 is capable of doing.
It is quite good, but now having played it, I'm going to maintain disagreement with your statement about there being no visible pixel crawl or shimmering.Large objects typically do fine, but the game does provide a fair amount of skinny detail that breaks down pretty much how you'd expect. And the rasterized planar reflections (used occasionally for things like buildings reflected across the water) most certainly experience loads of undersampling.
today I got 3rd power in the south part of the city and WOW! So much fun! I thought that Neon is best, but this new power is incredibly satisfying for both combat and traversal!
What a game!
ISS was my 2nd plat, Lego Marvel Super Heroes was my first Mercifully ISS is an easy plat as you can do most of the stunt plats at the end of either play through! A couple had me scratching my head thoI'm close to my first platinum, all that remains is to finish the game with ~4-5hr of gameplay.