Important things that require higher precision

Reverend

Banned
We currently have FP32 as the highest precision available, whether as specified by DX or as availed by hardware.

What are the more important things in PC games that should be addressed when it comes to the need for higher floating point bits?

Large spaces (i.e. vertex locations) within a pre-defined size is one example OTOH but that depends on whether a particular game engine is targetted/optimized for such or for confined spaces (see Unreal-type, see Doom-type). What else?
 
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