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Meh, she certainly didn't do much for Halo 4, nor did any of the other high priced, over-hyped talent 343 brought in.
So Halo 4 doesn't look good?
So TB. tweets he takes credit for introducing her to https://twitter.com/mrengstad, lead ND engine and graphics developer. I guess they got talking and Corrinne really liked what she was hearing. Going by Wikipredia though, he husband works at 343, so there's a bit of a conflict of interest there. They'll need good firewalls in the family home.![]()
Great animation system, even if I'm not a huge fan of the animations themselves.So Halo 4 doesn't look good?
Halo 4 made the wrong choices.
So, so many wrong choices.
But that's what happens when a franchise stagnates. Lots of wrong choices get made trying to inject life into it.
Come to think of it that's probably why someone so talented would want to jump ship.
*tin foil time*
Or she's a secret agent planted by MS to sabotage anything ND produces.
That would mirror what seems to have happened with Bungie. They clearly didn't like it either.Hmm, very interesting!
I was asking her how come 343 (and other MS 1P studios) never do tech interviews and 'making of' features with Digital Foundry (unlike Sony's 1P studios).
She said that MS's 'community managers' won't let them and that MS thinks it best to leave 'external outfacing of information' to the community managers rather than the devs.
She also complained that since working at MS, she's had her GDC and Siggraph presentations so butchered that she "was embarrassed to have to deliver them".
So maybe that also fed into her decision to move into a studio where they are much more open about tech and put it front and centre.
What extra layers? I thought both the X1 and the PS4 had a GameOS running on top of a hypervisor.
What extra layers? I thought both the X1 and the PS4 had a GameOS running on top of a hypervisor.
"...top heavy layers of WinOS or GPU drivers..."
It's in the tweet.
But she explicitly wrote Win8 programming earlier, are you correlating that to being the X1?
Hypervisor is not a problem, that is very lightweight and fast. It works on a principle that only application with a valid security key can have access to both reading and writing memory.
However, it was rumored that Xbone games are running from their own virtual machines. There are bound to be some overhead from on-board Win8 OS controlling those VMs.
But, she mentions only heavier layers of graphic API and GPU driver...