KZ2 is a camera viewpoint though, as evidenced by the tasty looking internal lens reflections. I guess it's an Extreme Sport head-mounted camera we're seeing
Some 360 SF4 screens here ->http://superiorversion.com/?p=243
Comparing this 360 screen -> http://superiorversion.com/wp-content/gallery/streetfighter4ken/snap011.jpg
to for instance this ps3 screen -> http://ruliwebimg.empas.com/data/news10/02m/01/ps3/ruliweb_sf4kors_23.jpg
its pretty clear the 360 version has more AA.
The PS3 is noticeably more sharper though.Both are rendering at 720p?
According to post on the previous page, the ps3 version drops to 630p during close ups while the 360 remains at 720p.
according to the post on previous page they don´t know because of the video compression
It isn't so clear. I'm refer to 360 version, it seems there aren't same 'zoom scenes' to establish exactly.You are talking about different posters. I was refeering to this post -> http://forum.beyond3d.com/showpost.php?p=1262452&postcount=123, which does not mentioned any compression.
"However this is the case with the PS3 version only, the 360 version maintains its 720p resolution all time."
Mazinger owns the 360 version now and and I don't think he's changed his opinion.
Have there been any other games that dynamically switch rendering resolution?
Indeed... there are some more output grabs here:
http://d.hatena.ne.jp/yoda-dip-jp/20090213#1234513625
normal view
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_03_360.png -> 2xAA, 720p
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_03_PS3.png -> no AA 720p
close-up view
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_13_360.png -> 2xAA, 720p
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_13_PS3.png -> no AA, slight upscale (I'm getting about 630p too)
A strange choice considering it appears to just be a closer view. Then again, there are some omissions in the PS3 shots that are suggestive.
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_01_PS3.png -> removed waterfall specular
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_02_PS3.png -> lighting on shoulder is different, but could be bugged...
On another note, the 360 appears to be using a noise filter on the self-shadow penumbras.
So those close ups at 720p may have hindered a smooth 60Hz frame rate? It's a bit bizarre, but at least the two versions run well.
close-up view
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_13_360.png -> 2xAA, 720p
http://yoda.dip.jp/Game/StreetFighter4/StreetFighter4_13_PS3.png -> no AA, slight upscale (I'm getting about 630p too)
Meh, XBOX 360 version is clearly superior: look at the match point difference.
I think it might be the location of Ryu. In the PS3 shot, you can see in the background that he is further left compared to the 360 spot and is in a darker area.On a serious note, any reason why the lighting seems to different between the two? Is there a light rotating around Ryu or something?
that is what Im thinking too, the no AA etc makes sense if the game uses FP HDR, the missing bloom may or may not be like the arcade version. What Im interested to know is does the arcade version down scale too? Though just through screen shots, the game doesnt really look that much difference atleast........