Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. SG79

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    There's far less tearing and less frame rate drops at 720p with NGS2.
     
  2. Quaz51

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    but Uncharted have probably a good margin under the 33ms frame time limit most of the time and 30fps locked , hide differences
    NG is often at the limit and the frame time is 16ms not 33ms like Uncharted, it's a 60fps upscaling. software upscale have probably more impact
     
  3. E2K

    E2K
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    Yes, you are 100% correct.
    I also thought, what if uncharted 720p runs at 100 fps, and 1080p upscale at 31.
    If they are both locked at 30 fps, you can never see or measure the difference between the two modes.
     
  4. marcus_rocks

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    Doesn't Gears 2 also provide screenshot capture without altering the original images?
     
  5. TheAlSpark

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    They heavily compress the output jpegs.
     
  6. Statix

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    Are you saying that the target framerate at which a game runs has an impact on how slow the software upscale process is? Or are you just saying that NG2 runs right at the framerate cap (~60 fps) so performance drops are more noticeable?
     
  7. N_B

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  8. assurdum

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  9. N_B

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    Hmmm...on second thought those images probably aren't of any use for looking at native resolutions, being jpegs and not even 720p..nevermind.
     
  10. COPS N RAPPERS

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  11. dawkkz

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  12. assurdum

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    Yeah the strange thing to 720p I have notice more dynamic change to 2xmsaa & no aa than 1080p output :???:
     
  13. bagofsuck

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  14. TheAlSpark

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    In-engine, not in-game.
     
  15. bagofsuck

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    But is pre-rendered right?
     
  16. warb

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    Yes.
     
  17. Mr Deap

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  18. user542745831

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  19. nightshade

    nightshade Wookies love cookies!
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    My bet is 720p 2*MSAA.
    Too jagged to be 4*MSAA.
     
  20. TheAlSpark

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    Nothing has changed.
     
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