Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Arwin

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    Ok, first video already has the motion blur so that's clear ...
     
  2. djskribbles

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    FWIW, apparently Kotaku said that what they saw of a recent build of the PS3 version looked much better than the demo and that it looked the same as the 360 version.
    edit: http://www.kotaku.com.au/games/2008...op_event_part_the_second_the_new_stuff-2.html
    Regarding QAA, some games look blurrier than others. For example, I'm pretty sure Resistance 2 uses QAA, but it doesn't look as blurry as Far Cry 2 does.
     
    #62 djskribbles, Dec 30, 2008
    Last edited by a moderator: Dec 30, 2008
  3. Dot50Cal

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    Yeah, I mentioned this on GAF but Ill copy paste here. Theres some confusion here, and I have no doubt that they are referring to a very old build that the press was given, which was before the public demo released. Hallmarks of it are the Executioner without the spikes inside his arms/upper body.

    Basically, they posted this about the event from December 16th, which features new levels. I had a friend who also played the game at the event and he couldn't spot a difference either, though, as has been demonstrated, its difficult to do that under these conditions, without the aid of direct captures.

    The PS3 demo was released in JAPAN ONLY on the 18th. The press was provided with the "new levels" build on the 16th, after the event. I don't think they were given an updated build of the Shanty Town/Public Assembly stage. I haven't seen anything to indicate that.

    So basically, the Kotaku guy is comparing the "New Levels" build to the ancient Public Assembly one, with the Executioner who doesn't have spikes on his body.

    Or at least thats my speculation. If anyone is in the press, feel free to pipe up on what builds you guys all received.

    Edit: To further add credence to this theory, 1UP did a little skit where after the 360 demo was locked out for non Japanese, they realized they couldn't cover it properly. That wouldn't be an issue if they were provided a build before hand.
     
  4. assurdum

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    So the ps3 demo seems older respect the 360 demo, I understood correctly? However I think was obvious, it seem too strange these lacks. I have notice same things on the 360 dmc4 demo compared to ps3 demo.
     
    #64 assurdum, Dec 30, 2008
    Last edited by a moderator: Dec 30, 2008
  5. grandmaster

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    No, he's saying that the version the press saw is not the most recent demo that was released in Japan. Let's be frank here, how likely is it that Capcom would drop old art assets into a new demo when the 360 version has 'newer' assets available. It doesn't really make any sense.
     
  6. Gitaroo

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  7. assurdum

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    Kotaku said just the opposite....the ps3 jap demo has lacks compared 360 demo and last secret levels...I don't think it's so strange honestly, maybe to build a more details ps3 demo occur so much work and time, where is the news or the nosense?
     
  8. Shifty Geezer

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  9. user542745831

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    #69 user542745831, Jan 2, 2009
    Last edited by a moderator: Jan 2, 2009
  10. Quaz51

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  11. user542745831

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    Thank you. What about AA?
     
  12. JaylumX

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    Any ideas on the native res of the Ninja Blade Demo that has cropped up in Japan?
     
  13. grandmaster

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    It's 720p 2xMSAA by the looks of it.
     
  14. zoekimball

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    Way too ugly to be bullshot, and it looks sub-720p.

    Also, especially visible in the 2nd shot you posted, there's some extensive full screen blur. Could be the sub-720p res, or just a filter.

    And why can't I edit my posts?
     
    #75 zoekimball, Jan 10, 2009
    Last edited by a moderator: Jan 10, 2009
  15. grandmaster

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    Looks like 720p to me... a couple of blurry shots but a hell of a lot of finely detailed character work there. Can't say about the AA situation as there's some horrible JPEG compression at play.
     
  16. zoekimball

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    I see some nasty pixel ghosting though...that is normally indication for upscaling. Or a terrible compression as you said.
     
  17. Quaz51

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    yes upscaling... but website upscaling i think. it's 720p upsclaled in 748
     
  18. zoekimball

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    A-ha! Thanks.
     
  19. user542745831

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    Anyone here who figured out the native rendering resolution / AA of those:

    http://www.gamersyde.com/news_7444_en.html

    ?

    And has anyone a plausible explanation why the footage in the attached trailer could look so much more blurry/soft/less sharp, compared to the screenshots?
     
    #80 user542745831, Jan 17, 2009
    Last edited by a moderator: Jan 17, 2009
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