hesido
Regular
Strange, isn't it. The majority of devs have no re-collection of how big DVD or BluRay subtitles are.What are these, subtitles for ants?
Strange, isn't it. The majority of devs have no re-collection of how big DVD or BluRay subtitles are.What are these, subtitles for ants?
Ironically, even the person who posted the shots on GAF didn't even think they were 1080 (if you check the post history).Well, guess they jumped the gun.
NFS Rivals was 1080P/30fps on both Xbox and PS4All previous Frostbite 3 30fps games were running 900p on X1 and 1080p on Ps4 IRRC.
NFS Rivals was 1080P/30fps on both Xbox and PS4
For a quick recap, both next-gen versions produce stunning 1920x1080 native images with perceptibly identical lighting, textures and geometry across the board. This remains the case for the final release here too, though the PS4 retains its stronghold in the effects category. While shadows aren't filtered to the same quality as the PC version on ultra settings, Sony's platform matches it with a refined bokeh depth-of-field effect that goes entirely missing on Xbox One - where it appears as a more simple blur filter instead.
Based on direct confirmation from Ghost Studios' rendering engineer, Andreas Brinck, the PS4 also gives us the more accurate horizon-based ambient occlusion (HBAO), as seen on the PC's maximum settings. By comparison, the Xbox One relies on an approximate measure with its screen-space approach to shading (SSAO), producing a prominent silhouette around each car's exterior, plus a persistent shade under spoilers during a race. For the final build, all of this does indeed remain the same - leaving the PS4 with a respectable, if not spectacular, advantage in the visual stakes.
"1080PR" is used to refer to a resolution like 1360X1080, with a 1080 vertical. NFS Rivals was not 1080 PR on Xbox One, it was 1080P.
Does anybody have any idea what the AA situation is in the Uncharted 4 beta? Whatever it is, it looks really nice. I hardly ever notice jaggies, even though it's 900p.
I am satisfied with the look and rendering performance of U4 MP beta, but I definitely noticed that everything is a bit blurry. Game is definitely not as sharp as native 1080p games.