morphinapg
Newcomer
temporal AA artifacts?
Edit: could also just be compression artifacts in the video
Edit: could also just be compression artifacts in the video
Even the stuff above the handrail?Or probably its just glass?
I didnt see that partEven the stuff above the handrail?
Quantum Break, like Ryse: Son of Rome last year, also won the SIGGRAPH 2015 award for Best Console Graphics at the event. They also managed to grab the Best Rendering Technology accolade.
"You realize you will see every game in 1080p as your output right?"Ehh... Ever since the fumble with PES2015 Xbox resolution - I'm just not going to believe anyone until I see the final product.
I found Remedy's reasoning to not use GPU Sparse textures interesting: "May not be available on target platforms for future games". Any comment on this?
They're presumably building the engine with the hope that it'll power more than just Quantum Break (in some incarnation or other). As an independent third-party studio, they can't presume that they'll only be working on a single specific hardware spec for the foreseeable future the way, for example, Naughty Dog can.I found Remedy's reasoning to not use GPU Sparse textures interesting: "May not be available on target platforms for future games". Any comment on this?
At a later time they may incorporate the feature. They do need to see how many cards are Fl12_0.I found Remedy's reasoning to not use GPU Sparse textures interesting: "May not be available on target platforms for future games". Any comment on this?
At a later time they may incorporate the feature. They do need to see how many cards are Fl12_0.
Tiled Resources were not available on XBO until somewhere in 2014 IIRC.