Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Shortbread

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    Called it...
     
  2. rokkerkory

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    Totally cool with dynamic resolution to get locked 60fps!
     
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  3. Shortbread

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    Wasn't the current E3 build 30fps?
     
  4. rokkerkory

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    Really? That's the first I have heard.
     
  5. turkey

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    Most footage presented to the press may be encoded at 30fps?

    i am sure if it was only 30fps outrage would have swept forth and we would know of the downgrade.

    that said alnets image captured from the sprint videos show a target of 33ms which is 30fps unless they are rendering frames in parallel to keep 60fps?
     
  6. Shortbread

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    I'm not a 100% sure. I've only seen 1080p/30fps video of the E3 build. I could be wrong, but for the most part it looks like 30fps gameplay, with dips.

    Maybe 30fps for SP and 60fps for MP? I would think the eye-candy gamers would want 30fps for SP and 60fps for the hardcore MP gamers.
     
  7. arhra

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    Gamersyde has some 60fps footage of the conference demo, albeit only off-screen. It's clearly running at 60, though.
     
  8. Shortbread

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    The off-screen capture isn't making the case for 60fps - actually the opposite.

    Edit: Now this looks like 60fps gameplay for the most part. The gun reloading, running, jumps, reactions - just looks faster.

    Maybe, SP (campaign mode) might be 30fps and MP 60fps.
     
    #4728 Shortbread, Jun 21, 2015
    Last edited: Jun 21, 2015
  9. TheAlSpark

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    The game is 60fps. The images I captured are cut-scenes, which run at 30.
     
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  10. Shortbread

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    I stand corrected.

    Where can I find the 60fps E3 direct-capture at?
     
  11. TheAlSpark

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  12. Shortbread

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  13. Globalisateur

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    So dynamic res from 832x810 to 1920x810? they are really serious at maintaining those 60fps.
     
  14. function

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    If they could make it to 1080 for height and just use the horizontal bicubic scaler thingy mode, that might lead to the best looking way of handing dynamic res. Maybe allowing tearing in the overscan area could help them buy a little extra if the following months of optimisation aren't enough.

    Any idea what kind of buffer formats they might be using? Would be interesting to know at what point they can squeeze everything into esram...
     
  15. jumper09

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    Noticed this in the last Episode of The Sprint too
    [​IMG]
     
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  16. Starx

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    What type of AA used in U4?

    [​IMG] [​IMG] [​IMG]
     
  17. Shifty Geezer

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  18. London Geezer

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    Rolls off the tongue.
     
  19. Shortbread

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    Is he serious? If so, is this something Sony/ND or maybe Timothy cooked up?
     
  20. Shortbread

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    What were these screenshots compressed through... a kids viewmaster? :confused:
     
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