Lumines million seller ? It sold a bit over 300K in US, and bombed in Japan. Unless it did an absolute killing in EU (which it didn't), I've a hard time thinking it's a million seller. Do you have a source for that, or is it your usual act of inflating PSP figures, which you have done quite a few times in the past ?
My mistake, I meant Minna no Golf / Everybody's Golf
[quote\Burnout nearly million seller ? At 325K in the US and no release in JP ?[/quote]
It's doing great on re-release over here in Europe. Won't be long.
That's BS, sorry. Don't make it sound like handheld games had to wait for the PSP to show some deep. Even Pokemon (handheld title by excellence) is an extremely deep RPG once you get past the simplistic design. Stuff like Golden Sun, the old FF remakes, handheld Zelda, Fire Emblem... are examples of very deep games.
Zelda and Pokemon are fairly deep, but really, the average depth of games has increased from last generation to this generation. If you disagree with me, fine, but the difference is there.
PSP fanb0ys like you swallowed the "handheld gaming ghetto" PR blurb hook, line and sinker, but depth is not equal to shiny graphics, cinematics and long loading times... Sure, you can stay focused on the licensed crap that sells well on GBA (SpongeBob, Dysney-branded stuff, Garfield or whatever), but that would be the same as reducing the PS2 audience to the exact same shit that sells well on PS2 too... Because a popular platform will attract shovelware quicker than the competition.
There are always exceptions. But the fact is, the extra memory and processing power allows for a wider range of games.
Well there is simply no doubt that NSMB is a much better game than both Daxter and Loco Roco (and you were talking about depth, SMB is a lot deeper than both PSP games you quoted, especially LR).
Says you. But there are a lot of reviews that disagree, and personally I definately disagree. SMB is another Mario game, and sure it has some nice innovations (tiny Mario, big Mario), but Loco Roco is something else. But it doesn't have the reputation yet of a Mario. Everybody knows and loves Mario, and it has a near religious following.
Regarding SM64, it sold well mostly because of being a launch title. NSMB absolutely crushed it sales-wise.
I know, but I mention it because it's in the million sellers list.
And you can't be serious when saying people buy SM Kart because of Mario... The series is old enough to stand on its own now, is a genre-defining game, and the DS version has been said to be the best one.
I'm not. I'm saying that the series is a long standing (Mario related) series that was already popular on all the other Nintendo machines it appeared on and continued to do really well on the DS.
The actual, cold reality is that they sold well because they are simply excellent games : NSMB is the best 2D platformer in years (probably since Yoshi's Island), and Mario Kart DS is the best iteration of the series...
Well sorry, but I prefer Loco Roco. But the cold, hard irony is that the people who bought a PSP are more technology minded and care more for GTA and other 3D kinds of games. I'm really sorry it's selling so bad, as everyone I let it play loves it and it got excellent reviews (except on Gamespot, apparently). Hopefully they will still make a Loco Roco 2, and make the level editor even better. I love it and it makes replay value go up considerably (for collecting all the items, and several of them), but it's not flexible enough just yet. I think the game has, amazingly, ended up still being very underappreciated, mostly I guess through relying too much on the idea that people would want to collect all 20 Loco Rocos in each level, as it seems many were just satisfied with completing the game. A lesson for next time.
What existing genres ? Platformers (SMB crushes the PSP competition) ?
Again that's a matter of taste. Daxter, Loco Roco, and even Ghosts 'n Goblins, are very good platformers. If you think that SMB crushes all that, fine, but I don't
Shooters (PSP shooters look better, sure, but even Syphon Filter has control issues and can't match the smooth controls of something like MP: Hunters) ?
If you say so.
RPGs (the PSP had a slight edge here, but the DS library is growing very strong, including FF3)?
I don't disagree. I'm also willing to bet that FF7 on PSP is going to beat FF3. It takes longer to finish, for a reason. There's a lot more potential in the PSP for an RPG, and certainly a Square one.
They'll surely fill up that 1.8Gb on the UMD disc.
Strategy (Advance Wars DS kills Total Command or whatever the PSP strategy game is called)?
No it really doesn't. Field Commander, by the way. Field Commander has all the features of AW and more, but where it lacks in style (at least that's what the reviews say), it makes up in online support (which it has amazing support for, better than any game on any platform, almost).
Puzzles (PSP has the excellent Lumines, sure, but Tetris DS and Meteos are just as good)?
Tetris just as good as Lumines? Ehm. Maybe in terms of sales, anyway. I'll give you Meteos, but I'll raise you a Mercury Meltdown.
Old-school gaming (PSP has 2 2D Megaman remakes, but the DS has Megaman ZX and 2 superb 2D Castlevanias).
I'll give you the Castlevanias - I never liked them, because I'm a weird guy who prefers Gods and loved the original Pandemonium -
but they are universally acclaimed. But the PSP also has good remakes of Bomberban, Rainbow Islands, and Ultimate Ghosts 'n Goblins, for instance.
The only genres where the PSP really shines above the competition are 3D-platformers, sport games, and sandbox games (only GTA on the PSP for now, but there is no denying that the lack of HW power on the DS makes such a game impossible to make well on the platform).
Well, no comment there. But these areas do cover a lot of ground and GTA portable makes a lot of people happy, and ditto for the FIFAs, PES, and Madden's. Don't also forget original games like Metal Gear Ac!d, Killzone: Liberation, and other such more adult themed games.
Anyway, I let you resume your fanb0y mudslinging with tongue_of_colicab.
I'm done talking to him - there's too much of a (visible) risk being dragged down to his level of discussion. I much prefer discussing with you.
Again, I do like the DS. I actually tried the other Brain Training Game, the Sega one I think? on it, and like my sister (who owns both of them) I think I prefer that one - it has more challenge and depth. And the math training in there would actually be great for my girlfriend. So much so that I'm considering getting it. I should probably code my own math trainer on the PSP (though there's one out there already I think), but then I think she'll appreciate the stylus.
But just like the Playstation and its games have always appealed to me more than the Nintendo, the PSP and its games have so far appealed to me much more than the DS and its games. And then the PSP has all the extra media features, that I use a lot as well.
it's a matter of taste, but there's no denying right now that handheld gamers have a predeliction for Nintendo games, and I think I know where that comes from. But I'm giving the DS full credit for bringing in new gamers through the use of its stylus.
But there's also no denying that the PSP is bringing in a lot of people who previously only played games on their consoles. I think it's great that both systems are out there, and I'm thankful I have a choice, or can even buy both.
October hasn't been a bad month for the PSP by the way:
http://psp.ign.com/articles/742/742790p1.html