IGN: First PS3 vs Xbox 360 Comparison

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pakpassion said:
Ok, RSX, a card which the Nvidia president himself said shares the same architecture and philosphy as G70 but faster, and we know its faster trhan the 7800 GTX in terms of clock, 125 Mhz Faster, with a lower memory bandwidth. TurboCache and flexIO connection to Cell. the inner workings of the card are the same as G70, what more do you expect, a G72 or G80 as the RSX? LOL at substantially more advanced and powerful LOL LOL. please let me bookmark this!!! LOL :D
Too many LOL:s.:rolleyes:

You're just trying to incite flamewar responses with nonsense like this. Cool it alright, this is beyond3d, not opa-ages. We behave like adults here, not children.
 
both look nice. Though i wonder how much of a feel it will have if u get what i mean. Your supposed to feel like your in a giant mech and i haven't played a game that gets that feeling right yet
 
Its hard to tell from low quality vid, but you know next gen has arrived when....

Look at the PS3 vid, where the mech tries to shoot the enemy, misses and hits the skyscraper.
The explosion and building particles flying everywhere is very realistic on a level not yet seen before.

I would say the lighting effects give the edge to the PS3 vid. That afternoon summer glow on everything.
 
Hardknock said:
No, just no. The PS2(despite having the highest FLOP rating) had by far the worst physics, animation, polygon counts, and AI of the current gen consoles. The Xbox CPU being a Pentium 3 and having more Mhz and general purpose processing power(but having a lower FLOP rating) was far better suited for these tasks and it showed.

Lol. :LOL:

Firstly the Xbox CPU was a Celeron. Secondly "having move MHz" means absolutely nothing. The PS2 CPU was far better than the 733MHz Celeron in the Xbox, because it was doing the CPU work and a lot of the GPU work as well. The Xbox was 2 years newer than the PS2, and it absolutely didn't show. The only reason the Xbox had better graphics than the PS2 was because of its nVidia GPU.

Edit: Oh yes, and the particle effects on the PS2 are far better than those on the Xbox, simply because of the FLOPS rating on the Emotion Engine.

Your ridiculous bias towards anything 'Xbox' is becoming tiresome on this forum. This is B3D, not IGN.
 
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Mistaken

Hardknock said:
No, just no. The PS2(despite having the highest FLOP rating) had by far the worst physics, animation, polygon counts, and AI of the current gen consoles. The Xbox CPU being a Pentium 3 and having more Mhz and general purpose processing power(but having a lower FLOP rating) was far better suited for these tasks and it showed.

I am sorry to say you are very mistaken in all statements except AI. AI, textures and certain pixel-shader effects are only aspects in which the Xbox always had better performance potential my friend and this is due to high MIPS performance of XCPU, more memory, and programmable and multi-texture nature of slow but powerful renderering unit.

I think you need to learn a little more about PS2 my friend. Maybe you have only played GTA which is very poor performer in comparison with games like Jak3. Also, you should play GT4, Ace Combat 5, Primal, Ghost Hunter, Transformers, ZOE2, SOTC, Champions, Tekken5, Soul Calibur 3, and other recent games.

As for my previous statement:

As for PS2, there are many examples where high flops rating was useful like physics, animation, particles, high polygon count, etc... however, existence of many poor performing games such as GTA series was because of poor utilization of hardware by some developers.

This is supported precisely by actual Performance Analyzer data analysis which is freely available on internet.
 
ihamoitc2005, I've heard that a high FLOPS rating can help with animation. Can you explain how? I was under the impression that animations were just 100% scripted events which required little CPU power. Please elaborate? Lookin' to learn :p
 
ihamoitc2005 said:
the Xbox always had better performance potential my friend and this is due to high MIPS performance of XCPU
Ahhhh, MIPS. The 90's FLOPS. Nostalgia...

You know, seeing as I'm not contributing anything worthwhile to this thread I think I'll leave you to it. Doubt anyone will find anything new to say ni the endless XB vs. PS2 debate and like Times Tables learnt at school, the constant repetition of arguments has been burnt into my memory never to be forgotten such that I never need be reminded.
 
Guden Oden said:
We behave like adults here, not children.

Do we?

I'm afraid the ratio of good to bad post(er)s has gone down the tubes, particularly quite recently (in the last few weeks). The latter is becoming more the norm here now. There's few if any topics I enjoy reading here any more, and fewer still worth replying to.

Maybe it's not as bad as I make out, it just SEEMS that way at the moment.
 
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Vertices

Gholbine said:
ihamoitc2005, I've heard that a high FLOPS rating can help with animation. Can you explain how? I was under the impression that animations were just 100% scripted events which required little CPU power. Please elaborate? Lookin' to learn :p

Animation is moving vertices relative to other vertices, moving vertices requires floating point power which is measured in flops.
 
Repetition

Shifty Geezer said:
Ahhhh, MIPS. The 90's FLOPS. Nostalgia...

You know, seeing as I'm not contributing anything worthwhile to this thread I think I'll leave you to it. Doubt anyone will find anything new to say ni the endless XB vs. PS2 debate and like Times Tables learnt at school, the constant repetition of arguments has been burnt into my memory never to be forgotten such that I never need be reminded.

You are right that the PS2-Xbox comparison has been too often repeated so I too will attempt to refrain from making further statements on this subject.
 
mckmas8808 said:
It's funny that this thread is not closed yet.
I've been busy - sorry.

Pakpassion - simply public request. Change your posting style or lose the right to post in the console section. You're here to debate, inform and learn; not to provoke and incite.
 
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