Of course there aren't any hardware vertex shaders since none are implemented in silicon in the GPU itself, but why isn't the driver simply emulating hardware vertex shaders in software?
Since the i915 series is aimed at Prescott and SSE3, there should be plenty opportunity to write fine-tuned drivers that perform much better than the general vertex shading path provided by DX9 itself. Also, all software which currently requires hardware vertex shading (which is weird as hell coz the only difference is it'll - hopefully - run faster compared to software shading).
Will Intel add this, or do they simply not give a damn, as integrated gfx is typically aimed at the office landscape and clueless OEM-buying newbs who simply don't know any better; people who really wouldn't need high-performance vertex shading anyway?
I would think most DX9 games would require hardware vertex shaders, since even simple test programs apparantly do it, and what then is the point of even implementing DX9 in an integrated chipset? Longhorn? To quote Kefka: "Uwaa ha ha". By the time that OS launches, Intel will likely be on its next-NEXT gen of chipsets.
Just strikes me as kind of odd. 3dfx were going to pioneer this, but a sudden bankruptcy came in the way of that, and then PowerVR were going to do the same with that Kyro2 derivative, but that chip got cancelled, or whatever. Dunno what happened there really. Now Intel had the chance to really give us the chance to see what software can do compared to hardware and they blew it without even trying! Damn, what a pity.
Since the i915 series is aimed at Prescott and SSE3, there should be plenty opportunity to write fine-tuned drivers that perform much better than the general vertex shading path provided by DX9 itself. Also, all software which currently requires hardware vertex shading (which is weird as hell coz the only difference is it'll - hopefully - run faster compared to software shading).
Will Intel add this, or do they simply not give a damn, as integrated gfx is typically aimed at the office landscape and clueless OEM-buying newbs who simply don't know any better; people who really wouldn't need high-performance vertex shading anyway?
I would think most DX9 games would require hardware vertex shaders, since even simple test programs apparantly do it, and what then is the point of even implementing DX9 in an integrated chipset? Longhorn? To quote Kefka: "Uwaa ha ha". By the time that OS launches, Intel will likely be on its next-NEXT gen of chipsets.
Just strikes me as kind of odd. 3dfx were going to pioneer this, but a sudden bankruptcy came in the way of that, and then PowerVR were going to do the same with that Kyro2 derivative, but that chip got cancelled, or whatever. Dunno what happened there really. Now Intel had the chance to really give us the chance to see what software can do compared to hardware and they blew it without even trying! Damn, what a pity.