But there's no 120 fps non VR gameIt will sound the same as non VR games. It will not take off from your table.
But there's no 120 fps non VR gameIt will sound the same as non VR games. It will not take off from your table.
I have read that some ps4s did not have their heat sinks well put together in it may be worth dismantling, cleaning, and adding your own Arctic Silver to it to see if it helps with cooling.Play on the heat of Asia normal days. Ps4 is louuuuuud.
But not as loud as my tablet
This thread is getting me all nostalgic for launch 360s ... back when everything was 90nm, back before the emergency heatsink got added to the GPU, back when you'd have both fans revving their tits off in a loud and weird oscillating droning pattern, back when the DVD drive (with no sound insulation) was always running at 12X ... so much noise and vibration. Such hot DVDs.
OG X360 design philosophy: "fuck it".
A single loud fan is nothing. Nothing, you hear me!
It has already being figured out in others forums. It's like winning at the lottery, some PS4s are very silent, others are making a lot of noise depending of the games. I am talking about 1000 and 1100 models because the vast majority of 1200 PS4s are very quiet. What's interesting in those noisy models is that you can actually guess how much the game pushes the hardware.I always wonder who these people are and what they're doing that their consoles are so loud. I have a launch unit and I've never heard it make a peep. Never. Not once. I'm constantly on it playing AAA games that theoretically are pushing it. And it's silent. I blow it out quarterly and that's basically the only maintenance.
I suspect most VR games will actually be rendered at 60fps. Very few actually will run at 120fps internally (if any). I think the best we can reasonably see will be 90fps. Sony has already said the 60fps -> 120hz interpolation job is kind of cheap.But there's no 120 fps non VR game
IMO PS4 aways sounds the same, and I don't expect much change when PSVR arrives. Devs are already extracting "hidden" performance from the hardware [Tommorow's Children beta I played that used heavy async compute processing was no louder than other games], and the only thing that remains is to see how will unlocked 7th CPU core impact the power/heat.
Moderately noisy. I have heard much worse.How did the uc4 Mp demo run for you guys? In terms of fan loudness? I think it may definitely be worth at looking at a possible poor job with thermal paste by the builders.
All PS4s have equal parts, but not all ps4s are built equally if that doesn't work, I guess it may just be environmental conditions.
No, it's not. The number of watts being drawn doesn't really matter as clearly more watts are being drawn when the fan spins up. The question was asked why 60 fps games are drawing more watts. There's a proposition here that '60 fps is more demanding'. But as you say it's possible to engineer 30fps games and even lower that max everything. Heck, you could have a 5fps title max the hardware and burn through watts if it were 'well designed' to get maximum utilisation.End of discussion.