I wonder, how loud ps4 will be when running at 120 fps
I can imagine that it is exactly the same thing as a graphic, system gpu with V-sync enabled ( or frame limiter ) .. Lower usage on cores and gpu's, so less TDP, less noise.
Basically I think I will try.Why?
PS4 running 30 fps games or even lower due to performance problem = quiete
PS4 running 60 fps games = jet engine blaring
Isn't the overall power will still be the same? How can something running at x mhz at x volt, suddenly become hitter when running higher frame rate games?
But when it's playing 20 fps games, struggling to reach 30... It's quiete
Same as with current games. It will render simpler stuff.I wonder, how loud ps4 will be when running at 120 fps
That's what I don't understand. How can it works twice as hard as 30 fps games?
It's still running the same frequency, same voltage.
Gpu and cpu usage also should be staying at near 100 percent for 30 or 60 fps. Otherwise, the developer have wasted computing power (like lots of pc games with super low cpu usage)
uhh... this is how i'm going to try to explain what I mean.That's what I don't understand. How can it works twice as hard as 30 fps games?
It's still running the same frequency, same voltage.
Gpu and cpu usage also should be staying at near 100 percent for 30 or 60 fps. Otherwise, the developer have wasted computing power (like lots of pc games with super low cpu usage)
Edit:
Ass Creed unity before patch is an example where the game never touch 30 fps all the time. And it's quiete.