About game demos... People should realize that making a demo is a huge effort, especially if it has to be ready for the game's release date (or before that). It requires a separate code branch, separate Q&A team and so on.
This is only possible by cannibalizing resources from the main game production team. So either the game is going to suffer for it, by releasing later, or having less work put into it; or the budget can also be increased, but once again that'd mean less then fully efficient use of the available manpower and time (the extra budget could be used for a better, longer game).
Not every game lends itself to easily chop off 10-25% off from the beginning and release it as a demo. Not to mention that any game that's just a bit more complex then average cannot really start to shine in the first 1-5 hours of gameplay (think something like FFXIII or ME). And if there's a long learning curve, how do you help players overcome it in the demo?
Sure, it is a potentially good marketing tool, but it's far fro a guaranteed success. And those millions could also be spent on TV spots, AR games, viral campaigns etc. etc. that might be more effective. Just because it worked for Doom doesn't mean it'd work for every other game, especially nowadays.
As for DD only, I tend to agree with those who think that its benefits are skewed for the publishers' side and thus it'd meet a lot of resistance. It is a good thing to have as an alternative and it'll probably gain a lot of ground - but I'm not sure if it could even get the majority of the market. 30-40% sounds possible but physical media has far too many advantages to the gamer to abandon it completely.
And about combating used games and borrowed games, code-locked DLC is a pretty good idea. I've not bought COD4 for the 2-3 days of fun it had for me, but asked for a friend's copy instead. If there would be an extra mission in there, I'd maybe consider getting a brand new, discounted copy; but if it'd only offer multiplayer related extra content, I'd still skip on it. But in the case of ME2, I'll definitely get an original one, as soon as I can
This is only possible by cannibalizing resources from the main game production team. So either the game is going to suffer for it, by releasing later, or having less work put into it; or the budget can also be increased, but once again that'd mean less then fully efficient use of the available manpower and time (the extra budget could be used for a better, longer game).
Not every game lends itself to easily chop off 10-25% off from the beginning and release it as a demo. Not to mention that any game that's just a bit more complex then average cannot really start to shine in the first 1-5 hours of gameplay (think something like FFXIII or ME). And if there's a long learning curve, how do you help players overcome it in the demo?
Sure, it is a potentially good marketing tool, but it's far fro a guaranteed success. And those millions could also be spent on TV spots, AR games, viral campaigns etc. etc. that might be more effective. Just because it worked for Doom doesn't mean it'd work for every other game, especially nowadays.
As for DD only, I tend to agree with those who think that its benefits are skewed for the publishers' side and thus it'd meet a lot of resistance. It is a good thing to have as an alternative and it'll probably gain a lot of ground - but I'm not sure if it could even get the majority of the market. 30-40% sounds possible but physical media has far too many advantages to the gamer to abandon it completely.
And about combating used games and borrowed games, code-locked DLC is a pretty good idea. I've not bought COD4 for the 2-3 days of fun it had for me, but asked for a friend's copy instead. If there would be an extra mission in there, I'd maybe consider getting a brand new, discounted copy; but if it'd only offer multiplayer related extra content, I'd still skip on it. But in the case of ME2, I'll definitely get an original one, as soon as I can