http://www.gamestar.de/magazin/specials/hardware/26071/9.html
Q. Which of the innovative features of the Xbox VPU will be adopted in the PC market? Will we see these features before Christmas 2005?
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away. Strictly speaking it’s not required from a purely technical standpoint, but in terms of building efficient large-scale hardware this is key to producing economic hardware. In future we’ll also see graphics chips which are able to make specialised access to memory – but that’s probably something more like three or four years away before that becomes available. Other things like the Intelligent Memory really have no place in the PC style business model where every chip design has to pay for it-self and where this year’s high end is next year’s mid-range.
Q. Which of the innovative features of the Xbox VPU will be adopted in the PC market? Will we see these features before Christmas 2005?
A. Top of the list in the future is the unified shader architecture. This is a must-have feature for hardware just two or three years away. Strictly speaking it’s not required from a purely technical standpoint, but in terms of building efficient large-scale hardware this is key to producing economic hardware. In future we’ll also see graphics chips which are able to make specialised access to memory – but that’s probably something more like three or four years away before that becomes available. Other things like the Intelligent Memory really have no place in the PC style business model where every chip design has to pay for it-self and where this year’s high end is next year’s mid-range.