How will NVidia counter the release of HD5xxx?

Discussion in 'Architecture and Products' started by Miksu, Aug 26, 2009.

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What will NVidia do to counter the release of HD5xxx-series?

  1. GT300 Performance Preview Articles

    29 vote(s)
    19.7%
  2. New card based on the previous architecture

    18 vote(s)
    12.2%
  3. New and Faster Drivers

    6 vote(s)
    4.1%
  4. Something PhysX related

    11 vote(s)
    7.5%
  5. Powerpoint slides

    61 vote(s)
    41.5%
  6. They'll just sit back and watch

    12 vote(s)
    8.2%
  7. Other (please specify)

    10 vote(s)
    6.8%
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  1. Davros

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    Is that in reply to me ?

    If so Im not sure what your trying to tell me, are you saying the glasses were made to support the 120hz monitors and monitors are moving to 120hz and not the monitors were made 120hz to be compatible with the glasses ?
     
  2. Ailuros

    Ailuros Epsilon plus three
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    Can it be that the developers have overdone it a bit with the amount of physics effects when you set them to high? To get a picture of what I mean imagine I drive in a racing sim along a hillside and rocks are bouncing down from the top of the hill. Now are there say 50 rocks or 500 rocks in the particular scene? In the first case of the example it affects gameplay just fine because I'd have to try to avoid those rocks and not bump into them; in the second case it's completely silly since in reality I'd be never able to avoid anything. Else I'm asking if there's a sensible measure with the amount of effects, because albeit I realise that physics cost in computing resources, there's something not adding up if you end up with half the framerate with maximised settings.


    If someone is to add more hardware into a system to better balance out resources between them, then the effects have to make a huge difference to gameplay. Give me a kickass racing sim that has as realistic as possible physics effects and I'll be sold.
     
  3. Davros

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    Richard burns rally is supposed to be very realistic (or anything from simbin)
     
  4. LunchBox

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    i think what he was trying to say is that what's the point of putting PhysX if it kills the framerate, enough to kill the gameplay. If the gamer has to turn down the level of graphics just to turn on PhysX or worse, turn PhysX off so he/she can play the game, then what's the point of putting it there in the first place... just saying... like if it negates performance, the what's the point of putting it there, then might as well not use it...
     
  5. Bouncing Zabaglione Bros.

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    "We don't comment on unreleased products.... Oh wait... we're at Defcon 1 - Smithers, release the FUD!" Sounds good if they ever get above that two percent yield.

    How's that for predicting the future instead of relying on what we have in our hands?

    When was the last time they did this kind of forward looking spoiler/advertising...? Was it for NV30 during the 9700 launch...? It can't have been G80 as Nvidia were first to market with that generation.
     
    #705 Bouncing Zabaglione Bros., Sep 18, 2009
    Last edited by a moderator: Sep 18, 2009
  6. Scali

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    That was then, now we have games like Batman, and who knows what else they're going to release. You can't compare it... In the 4xxx era, PhysX was mostly just a promise, now we have actual big titles coming out with PhysX support.
     
  7. Scali

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    But that is not the case, so that's a purely theoretical "what if".
     
  8. leoneazzurro

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    No, it is a performance card.
     
  9. Scali

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    Nothing wrong with it. I'm just saying that it's probably easier to make PhysX look cool/new/flashy/dynamic etc to Joe Schmoe than some heavily tessellated scenes.
     
  10. trinibwoy

    trinibwoy Meh
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    Not really getting your point here. Your complaint is equally applicable to other IQ enhancing effects as has been mentioned previously. So what if a performance card can't max out the IQ, is this a new phenomenon or something?
     
  11. Sxotty

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    I turned off PhysX in mirrors edge b/c after meeting with the sister for the first time the game completely tanked frame rate like 2-5 fps in the room full of glass cases. It crashed as well. And I did have the new patch. I have a 8800GT though. I admit I think PhysX or any other accelerated physics is extremely cool though. If by the time the nvidia dx11 cards come out ATI hasn't got any physics acceleration going on I would definitely pay extra for the same performance level if I had the option of accelerated physics in games only on Nvidia cards.
     
  12. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Ail anyone who plays Batman will understand the way the PhysX are done. No they wont alter gameplay. But they will alter the game feels and ultimately its immersion factor.

    PhysX are used in such a way to demonstrate how the Scarecrow is tearing down Batman's grasp on reality and making him insane. Its a total immersion factor for the level. Its probably the best use of PhysX I have seen. Now if your familiar with the Batman comics and franchise. This makes total sense.

    When playing without PhysX. The gameplay is the same. But the game is not. Can other games leverage PhysX the same way? I dont know for sure. But I dont think the way they are done in Batman is at all tacky and its clear the developers thought its usage out pretty well.

    As far as PhysX levels of performance. Batman offers 3 levels of PhysX, And the settings I used were "high" but the medium settings are a little more forgiving to mainstream hardware.

    IE I have little doubt that someone with a 9800GTX can play it at 1680x1050 with 4xAA with medium PhysX and get nearly the same experience.
     
  13. Scali

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    That's odd, I played it on my 8800GTS320 and it ran pretty well with PhysX, at 1280x1024 with 4xAA.
     
  14. nyt

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    Sorry to burst your bubble, but as stated before, the exact config you mention runs at 12fps (http://www.revioo.com/articles/a13159_3.html).
     
  15. Scali

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    Medium PhysX is the GREEN bar, showing 41 fps (36 fps with 4xAA).
     
  16. Miksu

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    Well, PhysX was the obvious choice :smile: It's interesting though, I really think that the last 20 pages or so have answered the question
     
  17. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    I said medium setting. Not high.


    *edit* Anyway,. Looks to me like the 9800GTX ran out of memory. As no other piece of hardware shows that level of drop off. So its very unlikely say a GTS 250 1 gig would show the same drop off. So I'd count to either A) Being Memory related or B) A bug.

    The GTX 260 I used was a 192 SP version which isnt that much more powerful than a 9800GTX other than its memory and ROPS.
     
    #717 ChrisRay, Sep 18, 2009
    Last edited by a moderator: Sep 18, 2009
  18. Davros

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    having a 9800gtx doing physx increases fps by 50%
    I wonder if physx titles became really common if nv would re-release a ppu a graphics chip with all the graphics stuff removed
     
  19. Ailuros

    Ailuros Epsilon plus three
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    Why bother? What costs a 9800GTX nowadays?
     
  20. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Yeah after closer examination of the graph. The 9800GTX just ran out of memory at those settings. Trying 2xAA would yield very different results. Since I havent tested the 9800GTX specifically by itself yet. I can only take the websites word for it. If the 9800GTX is offering slower performance with 4xAA than CPU running the PhysX. Its a question of memory allocation.

    *Edit* When you look at a card like a 9800GTX +. You have to be aware it has certain limitations. Largely its memory amount. But the performance drop off you witness in this instance is clearly related to memory. If someone wanted to keep the game at nearly the same quality run 4xAA --> and medium physX. All they'd have to do is adjust the settings slightly to lower texture detail. Or Settle for 2xAA. 512 Megs of memory by today's standards. ((especially with the Unreal 3 Engine)) is really really low.

    Heres a list of the settings Batman uses. Though I'm sure the "12" number is great for sensationalism. Any practical gamer will adjust their settings slightly to use PhysX.

    [​IMG]
     
    #720 ChrisRay, Sep 18, 2009
    Last edited by a moderator: Sep 18, 2009
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