Scali was talking about what he thinks about PhysX in relationship to DX11. Is he biased? Maybe. Who cares. Alot of people on this forum are biased. But the labeling around here has reached a point of obsurdity. This is not something thats just happening on one side of the fence. Beyond3d lately to me has been a very unfriendly place for tech discussions.
Yea, I'm trying to have a tech discussion.
It seems that people are so brand-focused that they can't even conceive that there are people like me who don't care what the label says on the tin, but rather what's inside.
I deliberately posted a comprehensive list of the graphics cards/platforms I've used over the years in my signature, to hopefully make people see that for me "anything goes", as long as it's cool hardware. I've never favoured any brand. Each generation I'll just pick whichever card appeals to me the most (yes, I chose a Radeon 8500 over a GeForce 3 back in the day. I bought it because it was a good GPU, actually the first good GPU that ATi ever made. The GPU that slowly started building the reputation of ATi as a good alternative to nVidia).
In fact, if you look far enough back in my post history, you'll find me defending nVidia's shadowmapping extensions, even though at the time I was using a Radeon 9600 card myself, which supported no such extensions. Despite the fact that I owned a card of a different brand, which didn't have that technology, I didn't find it necessary to downplay the technology. Today, virtually every GPU on the market, and virtually every game uses this shadowmapping technology.
Likewise I think accelerated physics will be in virtually every game, running on virtually every GPU in the future. However, today there is only one working solution out there, which happens to be PhysX. As I already said, I supported it long before nVidia owned it and before it ran on GPUs. I saw value in the PPU aswell (even though I never actually owned one myself).
To conclude... What I'm saying about PhysX and DX11 is simply what I expect to happen when both companies start their marketing engines.
I don't currently use PhysX in my code, and my engine is already ported to DX11.
In my perfect world, PhysX would work on all GPUs, and nVidia had a DX11 part ready at the same time as AMD... Sadly this is not the case. Would *I* pick a PhysX DX10 card over a DX11 one? Probably not (especially since I already have a PhysX DX10 card anyway). But I am talking about what nVidia wants people to do (topic of this thread), and I think they'll be able to convince people.
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