Luminescent
Veteran
I was just wondering how the R200's pipelines were enhanced to fit in the R9000 product line-up. Does anyone know how they're more efficient?
Luminescent said:Any word on what happened to the vertex shader? Supposedly it also borrowed some tech from the R300. According to Tom's hardware:
"The second change has to do with the vertex shader. It wasn't till now that ATI has admitted that the Radeon 8500 contains two vertex shader units, similar to the GeForce4 Ti. The reason for keeping quiet on this was more because of marketing concerns rather than understatement. The R8500 had two shader units more than NVIDIA's GeForce3. With the R9000, these units were re-worked and optimized. If the Canadian PR department is to be believed, then the new vertex shaders contain many optimizations that are also found in the R300 design."
Any speculations on what could have been changed here in the pipeline? How were the R200's vertex pipes limited? How do guys think they were improved in this design?
Hardware differences from RV250 to R200 and RV250/M
Hierarchical Z and HOS removed
Single TCL pipe
One texture pipe for six texture
Texturization internal cache increased from 2K to 4K
The simple answer is that the RV250 is not more efficient than R200.I was just wondering how the R200's pipelines were enhanced to fit in the R9000 product line-up. Does anyone know how they're more efficient?
ATI introduces "new" Radeon 9100
by Geoff "Dissonance" Gasior - 01:43 pm, December 6, 2002
ATI's Radeon 9000 Pro is a great low-end graphics card, but its single-texture-per-pipe design never really had the oomph to best the Radeon 8500's 3D performance. To satisfy market demand, ATI is bringing back the 8500 under the Radeon 9100 name.
The RADEON 9100 is a high performance mainstream graphics processor for desktop PCs. Products based on the RADEON 9100 GPU will provide the outstanding 3D gaming performance, image quality and support for the latest game-enhancing features like DirectX 8.1 shaders. Its powerful architecture, including four parallel rendering pipelines and two geometry engines, is designed for optimal performance in the mainstream segment.
If this sounds reminiscent of the RADEON 8500 products, you are correct! Our partners continue to see strong demand for products based on our R200 architecture, so we are re-introducing it as a part of our 9000-family of products.
Slapping a new name on an old chip feels like marketing spin, but in this case, the model number accurately depicts the relative performance of the "new" chip. The real marketing spin came back when ATI introduced the Radeon 9000. Given its performance at launch, a more fitting name would have been the Radeon 8300.
Pete said:I doubt ATi would go through all the trouble of creating a new RV250 spin with only an extra VS. Likely they're just trying to clear out 8500 stock at maximal prices.
I'm looking for a budget card--who knows the best deal on a 64MB 8500/LE? Best I could find was $72 for a 250/230 card at NewEgg. I'm not sure if it's worth it, considering I can get a Tyan 275/275 9000 Pro for $87 @ TheNerds.net, which includes a DVI adapter and WinDVD.
R9000 R8500LE
Environment Bump Mapping 127.8 fps 106.5 fps
DOT3 Bump Mapping 72.8 fps 81.3 fps
Vertex Shader 58.3 fps 80.4 fps
Pixel Shader 102.0 fps 93.0 fps
Advanced Pixel Shader 69.2 fps 73.5 fps
Point Sprites 16.3 MSprites/s 25.9 MSprites/s