I think the core of what DF does is completely at odds with Microsoft's plans to not have exclusive next-gen games at launch. They love the superior hardware but they do not get or don't want MS/Phil's idealogy of not forcing players into next-gen or their future plans at GAAS & Game Pass. They are anti-cross-gen through & through and for that, I can't take their opinions very seriously on Microsoft's choice in the games for Game Pass and their opinions on Microsoft's business and marketing ideologies. They want MS to do what Sony does with hard generations and that's not MS & will not be MS. I think that piece I saw about the
console wars being over is legit & I think DF need to come to terms really fast that Microsoft is no longer trying to do what Sony does & their goals & success are not the same. They're going to do their own separate thing & that's completely OK. Just like Nintendo does its own thing. I will continue to watch their videos for the hardware tech, but I think I'm almost done giving them clicks on anything else. Sorry
@Dictator I really enjoy your videos & will still keep an eye out on at least the Halo ones coming. Will see how it goes after that. Peace.
One can understand their strategy/ideology, and criticize it at the same time.
I'm sure you can certainly understand, that getting it, doesn't mean being onboard with it.
Now my hot take on this is, is that if it was Nintendo, I wouldn't really have any problem, since they have their own ecosystem, and do not really affect the industry in the same way.
In this case though, I feel that the cross-gen period of this generation is going to last longer and be even more underwhelming than usual, because of the decisions made by Microsoft.
What defines the development of a game, is a list of technical, budgetary and artistic restrictions.
With every new generation, some of those restrictions are lifted, and the designers and artists have more freedom to create.
New game mechanics, less technically restricted art, at a higher fidelity are a few of the advantages next generation hardware can provide.
Granted, you can make a game as graphically intensive as Elite (the 1984 version) and innovate the shit out of it when it comes to gameplay.
But I'm pretty sure that won't go too well, as I'm pretty sure indie devs are doing it right now as we speak, and certainly have no need for 1.21 gigawatts (or 12 teraflops) of power to go that far into the past.
When you have to support slow CPUs and mechanical drives, you can only get this far. And all those gigawatts are going to waste.
But, there are pros in this approach as well.
A new generation is very, very hard on developers.
And easing into it is not a bad thing. As I'm sure, more studios than usual, will live through the great culling that always comes with new consoles.
Engines will be updated at a slower pace, workflows won't need to change overnight, etc.
Sales will be better for those that support the old hardware, since the player base is already there, and you can always say that your game runs faster and at higher resolutions on the new hardware.
Consumers as well will not feel the need to put their hand in their pocket and buy a new console for quite some time, since there is a good chance many cross-platform games will work on old systems as well.
Pros and cons.
If I wasn't primarily a PC gamer, I might even be ecstatic with all of these.
Now, it looks like I'll have to wait for Sony's first party studios to do what my PC can do some years now, for a system without mouse and keyboard that I'll have hooked on my TV.
Then again, playing new xbox games at 1440p@a lot more than 60hz without the need for a new GPU is not a bad deal at all.
Pros and cons.
Edit.
@BRiT, feel free to move this... I saw your post after I replied.