Lucid_Dreamer
Veteran
Yea,sorry i meant that.You can do both at same time,thats why it is so efficient.If it demands more pixel shading more alus will automatically be dedicated to that,but there will be alus left for vertex shading,both at same time(from what I am understanding) while on G70 architecture there will always be alus sitting idle.If scene is more pixel heavy more alus are going to do pixel shading and vica versa.Here is how Ati described it:
G70 architecture
http://www.elitebastards.com/pic.php?picid=/hanners/ati/dx10/dx10-14.jpg
Xenos
http://www.elitebastards.com/pic.php?picid=/hanners/ati/dx10/dx10-16.jpg
We wont disscuss about 360 and ps3 gpus anymore since Shifty said no comparison posts
And, that's where the SPUs come in and make RSX MUCH more efficient, right? How much more efficient (and what ways) does culling alone on the SPUs make the RSX?
How much vertex processing is one SPU capable of?