You can tell from joker454's post when he lumps general Xenon's VMX workload into his GPU task list.
The real question is who ISN'T actually pushing 360 hardware? There is MS documentation showing TOTAL usage of 2 to 3 cores in launch titles.
It's hard to believe a machine that use to cost $200 more than the competition at launch while being subsidized about $300 is similarly capable.
nightshade said:Well...If it was so easy to make a game look as good as UC2/KZ2 by just making it linear then why don't we see other games do it ?
there must be something wrong when the best looking console exclusive is running on multiplatform engine.
There is MS documentation showing TOTAL usage of 2 to 3 cores in launch titles.
The difference from GOW/GOWII to GOWIII is quite large. The introduction of global shadows is quite a large uppgrade. But mostly that Bullestorm gameplay video though dont know what platform but that was a massive improvement.
Not a single person but the collective consensus. Judging by all the awards and reviews and people's opinions, PS3 is clearly seen as the console with the superior graphics, if only in the exclusives. Your preferences in this manner are clearly in the minority.Who decides what "looks as good"? To me KZ2 doesn't even make my top 10 list of graphically impressive games. That makes me a heretic on forums to be sure, but it just doesn't. UC2 looks great, but it's also not the best looking game out there to me.
Who decides what "looks as good"? To me KZ2 doesn't even make my top 10 list of graphically impressive games. That makes me a heretic on forums to be sure, but it just doesn't. UC2 looks great, but it's also not the best looking game out there to me. So when you say "why don't we see other games do it", well I've already seen them do it many times because to me there are better looking games out there. So the whole idea of bringing up the same games again and again as 'fact' when it comes to which are the most graphically impressive doesn't mean anything, because what you and I think are the best looking games is almost certainly different.
The difference from GOW/GOWII to GOWIII is quite large. The introduction of global shadows is quite a large uppgrade. But mostly that Bullestorm gameplay video though dont know what platform but that was a massive improvement.
This does not change the fact that the underlying engine is multiplatform oriented and probably could do better if those parts of the code were to be dropped or completely rewritten.
And Bulletstorm is multiplatform too, on top of that it's not just PC but PS3, so it still can't possibly push the 360 to its limits.
Not a single person but the collective consensus. Judging by all the awards and reviews and people's opinions, PS3 is clearly seen as the console with the superior graphics, if only in the exclusives. Your preferences in this manner are clearly in the minority.
Just wanted to add that towards the end in this interview, Corrine Yu seems to be irritated that the 360 is so easy to develop for, that devs don't bother pushing it
http://channel9.msdn.com/shows/Insi...ngine-Architect-Halo-Team-Microsoft-Part-One/
Has is never happened in the history of engineering that a product came out a touch later yet is actually worse than the competition?
Banjo Kazooie and Halo 3 have bigger environments, with many characters and other stuff on screen at once
Did you see the awards GTAIV got for everything including graphics from players and reviews?
Not saying it is bad or anyhting like that but if going by scores and hype it had it would be about the best that was created.. ever.
Not a single person but the collective consensus. Judging by all the awards and reviews and people's opinions, PS3 is clearly seen as the console with the superior graphics, if only in the exclusives.
Just wanted to add that towards the end in this interview, Corrine Yu seems to be irritated that the 360 is so easy to develop for, that devs don't bother pushing it
Did you see the awards GTAIV got for everything including graphics from players and reviews?
Not saying it is bad or anyhting like that but if going by scores and hype it had it would be about the best that was created.. ever.
Yeah but it bears mentioning because people still get confused as to why "all the spu's" aren't used. For example, just check Lucid's post that is shortly after yours. Not that I want to single him out, but this kind of thinking is very common. To paraphrase, he mentions he's read that "2 or 3 SPUs dedicated to geometry processing", then says "That still leaves another 3 or 4 SPUs (and PPU) for other tasks beyond that". But there aren't another 3 or 4 spu's to spare because people forget that there are still two full ppu/vmx cores to make up for that are present on 360 but not on PS3. So before you even touch any graphical task, you still have to spend spu's to make up for regular non graphics processing differences. This bears repeating because to this day some still think the spu's aren't used, but you have no choice but to use them just to make up the cpu divide, let alone before you even touch on graphics. Or to quickly summarize, there may be 6 spu's, but Sony partly uses one, and some of the others have to be used to perform tasks that are run on cores 2 and 3 on the 360. Then whatever is left is what you have for your graphics pipeline.
Your discussion of AI is understandable, but also something that was previously discussed. Not that it is not interesting stuff of course and it hasn't nearly been discussed as extensively as graphics, for obvious reasons. Back at university, where when I started AI had just been promoted to a full, four year course with specialisation programmes, the definition of AI that stuck with me the most was: AI is whatever humans can do that computers can't.