The fallout of the success of the Wii raises some questions for me. While I don't think we can definitively say why it was successful (Nintendo brand? Zelda? The controller? Price? Hype? All the above?), we can say that a lot of people are willing to overlook inferior graphics compared to the latest and greatest. The Wii's success smacks of DS vs PSP redux and proves that the traditional console notion that improved graphics are necessary to sell new consoles may be wrong. Is Nintendo right that we had reached some sort of graphical saturation point in the XBox/PS2/Gamecube generation? Certainly, if you compare a Wii game to a 360/PS3 game side-by-side, you see the difference, but in terms of perception, has the public said, "The previous gen's graphics look good enough"? If so, how does this bode for future R&D graphics budgets? Will companies be less willing to spend a lot of money creating detailed assets and squeezing all the performance out of a system if many people simply don't appreciate it?