I'll just say one amusing thing here, the video game industry is much smaller than the board game industry.
Nop.You must be kidding?
I'll have to find the source back, I think another way is to compare the amount of money spent on kickstarting video games vs board games and the latter is bigger AFAIR.How are you measuring the board games industry to claim it's larger than the video game industry?
I don't think core gaming is dying, it might need maturing though. Through the giant and deep pockets of many of the actors involved, foremostI am reviving this thread because I think a greater threat exists. We have our Xbox/PS/PC kingdoms fight little feudal wars about which platform is best, but our entire continent of core gaming itself is getting in some rocky waters. Konami semi-exiting, many great titles this year underperforming, the eastern developers doing poorly, Crytek struggling, Bioshock 3 barely being profitable, console sales starting to decline, etc. Entire swaths of our glorious gaming continent are being conquered by the smartphone mongol hordes. 10s of Millions upon 10s of millions of casual gamers left console games for smartphones.
Instead of arguing which console is better with your friends/ nerd coworkers/ and message boards, we need to advertise the awesomeness of core videogames. Discuss and even argue with nongamers everywhere just how awesome it is. At the bar, in the club, at the gym, at church, during a wedding, etc. We are the champions that will retake our sovereign lands and free the casual citizens that the evil Samsung and Apple empires took from us. We will do it for Gaben, for Miyamoto, for Spencer, for Kutaragi, for Don Mattrick, for Team Red, for Team Green, and for YOU!
ARE YOU WITH ME!!!!!
Precisely. So every man and his dog is wanting to be an Indie Dev, leading to countless numbers of games, competing on price, driving prices down. Consumers then come to expect more for their money. I think we're seeing over-competition in every creative market.True, but I've found myself buying cheap, relatively short indie games more than I buy £40-£50 life-consuming blockbusters. And I don't anticipate my habits changing.
I'll just say one amusing thing here, the video game industry is much smaller than the board game industry.
I think games generate more money through their lifetime than before thanks to DLC. Compared to PS2 era and before, there's definitely more than $60 got from a game. It also mitigates some of the resale value when a second-hand game then convinces a player to buy a couple of $5 DLC packs.One benefit that board game creators have over video game creators, however, is that it's far less costly to develop a board game while at the same time the price of board games is allowed to keep up with inflation, unlike video games. While video games are now significantly cheaper than they were 10-20 years ago due to mostly stagnant game pricing, the same cannot be said for board games.
I think we're seeing over-competition in every creative market.
That's actually good. The casual of today are the core -some of them the quad cores- of the future.I'm with Silent_Buddha: casual gaming is just growing faster than core gaming.
I don't have the figures to hand, and can't be arsed looking them up, but the games industry has gone from strength to strength, core games included. It's a multi billion dollar industry, and became huge before churned out smartphone games besmirched the medium with their JoeCartoon level of quality and depth.
Plenty of people just want a quick fix, a ball attached to a paddle. Many of us here (probably all of us... how many casual gamers visit forums?) have grown up with the medium and seen it grow into an art form that is gradually being accepted as such. Therefore, it makes sense to feel that it's under threat of regression or elimination when shit like Pokémon Go overshadows genuine artistic achievements. But it isn't.
Maybe smartphone games have matured in recent years, maybe they haven't yet, maybe they never will. They will always reach people more easily due to the ubiquity of the platforms. But that doesn't inherently make them worthwhile, and it doesn't generate loyal customers that truly love the medium.
Much in the same way that a cheap, formulaic horror film may generate enough revenue to justify shitting out another, it doesn't make it a work of cinematic art, and it won't keep people talking and thinking about it for years to come. It will fade into the ether like so much dross.
Meanwhile, quality content is still created and can be highly profitable when it stands out enough. This chance of high profits ensures that bean counting gamblers will continue to take risks and keep funding such content. And when a great horror film, or great core game, has been created, it stands a chance of converting a casual follower into a true fan. In which case, increasing the number of casual gamers - as the number of non-gamers dwindles - is only a good thing.
E-sports players are athletes
what does RPSC stand for?Sounds like a comment for RPSC.
what does RPSC stand for?
Precisely. So every man and his dog is wanting to be an Indie Dev, leading to countless numbers of games, competing on price, driving prices down. Consumers then come to expect more for their money. I think we're seeing over-competition in every creative market.