How can Nvidia be ahead of ATI but 360 GPU is on par with RSX?

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Jaws said:
I'm not going over old ground again. Look at my reply, there was a reason I bolded VASTLY in my reply. It's your liberal use of unfounded superlatives that I was objecting to...
Vast is the right word when you're talking about 100%+ TMU utilisation gains.

In RSX or any other conventional GPU, the TMU pipelines are idle when the shader for the current batch of pixels doesn't request texturing.

Xenos will find a different batch of pixels that requires texturing even though the "current batch" (there could be 3 batches current in Xenos) doesn't (in fact, can't) be texturing. The scheduler juggles batches in order to ensure that pipelines are never empty.

This counts for both ALU pipelines and TMU pipelines.

So Xenos can't do per pixel dynamic branching then as you suggested...
Eh? Of course it can. So can RSX. It's a question of viability. 1000-pixel batches are too coarse-grained.

And can you show me a link where RSX has 1024 pixel batches? IIRC, someone on this board hinted at 256...
256 quads, not pixels:

http://www.beyond3d.com/forum/showthread.php?t=21759

Jawed
 
Here's something I'm curious about. We all know that Xenos was made with some of the technologies fleshed out in DX10. But on consoles, developers will not be so worried about an API since they will be coding directly to the hardware and not worrying about a software layer correct? So my question is basically this... What visual improvements do you expect Xenos could achieve with its more advanced features over RSX? For example, in previous DirectX versions like 7 versus 8, we added pixel shaders which opened up quite a few possibilities. Is there anything in Xenos that will cause an improvement to image quality? (other than the practically free AA). Another example would be how PS2 had the GS which lacked quite a few features that affected image quality when compared to the Xbox GPU. I'm just trying to get a feel for whether the advancements in Xenos will affect the image quality besides the AA. Also I was wondering if the PS3 using OpenGL and the 360 using DirectX will make any difference, and if so what?
 
Acert93 said:
Kind of slanted when the post that some of the first posts are of the "Xenos cannot be more advanced, it is older and RSX will have 6 months of newer tech" nature. Also, the caricature of Xenos fans (which ones, specifically, I would like to know) on regards to the 5/15 year comments and the like are really out of place.
I was parodying Jawed...
Jawed said:
It's simple: RSX is NV40 with some tweaks (symmetrical ALUs in each fragment pipe being the most obvious) and running faster on 90nm. Started back in 2002.

Xenos was started back in 2002 as well, but is about 2 NVidia generations ahead. NVidia won't have anything this advanced until after G80. Call it G90, if you like - 2007.
Acert93 said:
Basically you setup your position as very reasonable and then mocked those who disagree with you by exaggerating--and not so subtly at that--their stance.

And I would go as far as saying your caricature of the biased Xenos fans really is unfair.
I wasn't caricaturing Xenos fans, nor mocking those who disagree with me. Hell, how do Xenos fans disagree with me?! I like bloody Xenos! How many bloody times do I have to bloody say I bloody like bloody Xenos?!?!! :oops: I've never dissed the tech nor argued against it's potential. I don't disagree with expectations that US will have substantial benefits. The only thing I've argued against is unexplained claims based on speculation and hope, like 'Xenos is two generations of GPU tech better than RSX'. And I've been as against that in CPU's as GPUs. I made the same mocking of Cell fans if you didn't notice.
me said:
Very similar to 'Cell is da greatest CPU evarrrrr, and it'll rule the world and XeCPU is poo by comparison' vs. 'Cell is nice and all but it's not God's greatest gift to humanity and in many situations XeCPU might well perform as well if not better.'

If people argued their POV using more terms like 'I think' and 'maybe' and 'if this is the case' in recognition of unknowns then there'd be no complaints from me. If instead of

Xenos was started back in 2002 as well, but is about 2 NVidia generations ahead. NVidia won't have anything this advanced until after G80. Call it G90, if you like - 2007.

...Jawed had phrased himself more like...

Xenos was started back in 2002 too, but with a feature set targetted at beyond the current top-end feature set. As a DX10 component (or at least part DX10) Xenos has features a technical generation beyond G70 which won't feature on nVidia parts until G80, and unified shaders won't appear until at least G90.

...then I wouldn't be so uppity! That's a lot less 'confrontational' then saying a company is utterly backwards, and explains in what way Xenos has and advance on nVidia tech, whereas a sweeping generational claim implies two generations worth of performance. And this isn't just me bashing one guy for one statement. The same sort of assertions are made in all arguments. There's an awful lot of unknowns that people seem to just gloss over when they become enthusiastic. That's why I mocked both Xenos claims of sweeping superiority AND Cell claims of sweeping superiority.

By all means let people discuss what advantages Xenos brings, and how that can affect performance. But please people leave the hyperbole to the marketting guys and don't make crazy claims of technological superiority of new and unproven technology over a GPU that doesn't exist yet. History is replete with new and better technologies that got nowhere because they actually had major limitations in real-world use.

And when Xenos is released, and does thrash RSX, then it'll be a fair thing to say. Or even when RSX is released and we actually know what's in it. Until then keep the discussion to the theoretical and possible, and not outright claims of superiority.

;)

EDIT : I'll add also that my mocking was in good humour and never intended as an insult in any form. I appreciate Jawed's input and arguments whether I agree wtih them or not. I also find it highly amusing (in a good way) that whenever Xenos get's a bit of attention, Jawed posts how wonderful it is and Jaws responds with a contradictory view, and they start chucking numbers around. All good fun :mrgreen:
 
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Inane_Dork said:
Too, in my opinion, I haven't seen anything on the PS3 that's just impossible on the X360. I think I've only seen one thing on the X360 that I thought would give the PS3 a hard time. Kameo's throne room has, according to the developer, over 1 million particles floating around the room. Maybe the RSX could do that, I don't know. But I do know it plays into Xenos' strength and RSX's potential weakness.

kameo004av.jpg

kameo07kt.jpg

kameo1ah.jpg

kameo26mz.jpg


Video, http://www.xboxyde.com/leech_1681_en.html

Sony and MS have swapped roles with the approach of PS3 and 360 hardware, kindof. The ceveat is, we ain't goin see a discernable gap(if any) inbetween the two now.
 
As long as no-one takes it seriously, though often sarcasms lost. In honesty I hadn't noticed you were parodying the OP.:oops:

Of cause, the OP wasn't really the sort of useful topic opener we really want. I thought I smelt sizzling sausages when I read it...
 
zidane1strife said:
the realtime ps3 demos running on g70s
Hehe, like little kids we are jumping around who has better toys. But the buck stops with ingame. Compare kameo with (fragments of) warhawk.
 
Lysander said:
Hehe, like little kids we are jumping around who has better toys. But the buck stops with ingame. Compare kameo with (fragments of) warhawk.

Completely different styles.
Maybe when a Jak game - or whatever Naughty Dog is working on, since they said there will be no more Jak games from them - comes out, we'll be able to compare, and even then they might still be different styles and not akin to comparison.
 
Lysander said:
Hehe, like little kids we are jumping around who has better toys. But the buck stops with ingame. Compare kameo with (fragments of) warhawk.

Not only completley different styles (as London said) but also completley different timelines (as far as game development time on actual hardware)..

Side Note: That Shadow of the Colossus picture is amazing.
 
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Shifty said:
I wasn't caricaturing Xenos fans
Dictionary.com said:
To represent or imitate in an exaggerated, distorted manner.
Shifty said:
I was parodying Jawed...

You took what he said, exaggerated it to the 10th degree, set up a straw man position to contrast it, and limited the "arguement" to these two positions when infact the initial question to start this thread is as much in tune with your "Jawed parody" was ignored.

Shifty said:
The argument here is..[followed by Xenos Rules vs. Moderate Position]

That may be your position and point of view of the debate, but that is not the theme of the thread and only represents 2 of a number of positions presented. And honestly, your assessment of the arguement is grossly exaggerated.

As for Jawed's "bad" comments"

Jawed said:
It's simple: RSX is NV40 with some tweaks (symmetrical ALUs in each fragment pipe being the most obvious) and running faster on 90nm. Started back in 2002.

Xenos was started back in 2002 as well, but is about 2 NVidia generations ahead. NVidia won't have anything this advanced until after G80. Call it G90, if you like - 2007.


Put in the "performance vs. features ["advanced"]" framework this seems to be a decent summary (with guestimation of G80/G90 from NV's own words) of the ATI and NV roadmaps. You are right it could use more fleshing out and explaination, but I am not reading the "2 generations ahead in power".

G80 wont be a USA based on what David Kirk has said, and likewise we should not expect MSAA with FP16 blending either if his comments in this regards are to be taken as a summary of their development strategy. Further, it has appeared from things NV has said that the financial investment in G70 is aimed at the payoff in 2006.

NV themselves has said they feel the current architecture has more legs on it and it is not time, in their opinion, for a new architecture. So I can understand where Jawed gets his summary from.

The stipulations I would add (and Jawed's comments were short and RSX focused, not a commentary on the complete preview of future technologies) is that 1. an existing architecture may kick butt in performance and may not require a new architecture (the contrast in ATIs and NVs positions) and 2. "advanced" can be a relative term. It depends what you are comparing. e.g. Jawed has suggested in the GPU forums that R520 is a hybrid, part R600, part

On a side note: JH from NV is pretty famous (or infamous, depending on where you are from!) in regards to his comments about R420, specifically how it was an "3 year old" architecture compared to NV40.

JH: "all consumers want to have the next gen architecture, not a three year old one".

Architecturally he is correct to a degree. Obviously R420 was a progression of R300, but not a lot, fundamentally, was changed to the archtecture.

The result? NV40 (which I own BTW) had more features. SM3.0, Geometry Instancing (R300 has this but not exposed in the API), FP16 blending, etc.

So yes, it is a more advanced architecture. It also has more features (partly because of this). Yet R420 was competitive. With that perspective I see nothing wrong with what Jawed said. Architecture and Performance are, as Dave would say, orthogonal!! On the reverse Jawed has noted that the table has been turned. NV is now progressing and advancing an older architecture while ATI is presenting a totally new one. The difference of course is Xenos is a completely new way of dealing with issues. If you read Dave's Xenos article it becomes pretty clear that Xenos is the most "exciting" thing to happen to GPUs since programmable shaders.

Architecturally Xenos is the most advanced GPU we have seen. G80 will obviously perform better and will have obviously have advances as well that will increase performance effeciency AND features. I would expect a Fall 2006 G80 to have a lot of the same DX10 features (and then some).

I made the same mocking of Cell fans if you didn't notice.

That is neither here nor there. Yes people troll CELL/Xenon threads as well, but we are not dealing directly with that issue. The difference is that those comments were not directed toward any specific ideas/people in this thread (your parody was) and you made sure to qualify your CELL comments.

whereas a sweeping generational claim implies two generations worth of performance.

We already covered the "architectural generation" != "performance generation" earlier in the thread. I don't see how it is fair to come back to that same arguement when that is not what is being said. You can choose to ignore that but it does not aid discussion.

The only one implying that Xenos will be faster than anything NV has until G90 is you.

That's why I mocked both Xenos claims of sweeping superiority

Which is ironic because

1. The thread started off with the assumption that "PS3 should be at least one step ahead of the 360" because NV is ahead in GPU technology and

2. The counterpoints defending Xenos were a.) primarily in architecture and how it was not "behind" as claimed and b.) no one has claimed it is 15 years more advanced than NV technology or NV tech wont surpass Xenos until G90

3. I don't see much mockery of the RSX superiority assumption

4. You admitt to mocking!

:p

I think we would agree that Xenos is more advanced architecturally than G70, the payoff in performance is an uknown (but conjectured to be on the positive side compared to existing ATI hardware for numerous obvious reasons); Xenos has more features than G70 (FP10/16 with MSAA, geometry tesselation, etc I had a long list earlier in the thread; as I noted then we cannot say for certain in regards to RSX, that is why I keep saying G70); each architecture will have situations where it has relative strengths; the GPUs are part of a complete closed system and will be treated as such; ultimately it is how developers use the hardware and how willing they are to expose and maximize the hardware features (history says with porting being so important to the industry that this is rarer than we like to think); and that it is a sensative issue where people misunderstand eachother, read into what they are saying, and

I do appreciate you have taken up my party line though :D No where in the thread did I say "Xenos pwns RSX in performance!" or even hinted that direction. I consider them a "class" of hardware with archtectural benefits that can be minimized or exploited to a certain degree. Why? It is really pointless in regards to the end product => Console Games. If I can defend NV30--a really messed up chip on many levels--within a hypothetical console environment like I did earlier in the thread, I think I can find room to appreciate RSX (a MUCH more capable chip relatively) in a console. RSX, IMO, is the biggest strength in the PS3. Not only because of its power, but because of the tools (Cg) and the general architecture is established/popular among developers. There will surely be areas where RSX excells compared to Xenos... Now obviously GPU bottleneck issues are well understood within general scheme of things. Unlike a CPU which has to handle all types of codes, balances, and situations, GPUs are far more limited. So, theoretically, on a CPU you may have to choose between better FP or Interger performance (or higher theoretical performance versus OOOe), on the GPU it seems there are solutions to problems while minimizing the side effects. If that makes sense? GPUs basically do the same work over and over again in a very parallel environment--this is one of the reasons we have seen such MASSIVE strides in this market in performance.

Btw, one things probably NOT discussed in this thread is...

Why now?

Why Xenos now. If the architecture is so "great" why not on the desktop now? The simple answer is:

API.

These advanced are worthless on the PC without support from an API that can utilize the hardware in games. Close the platform and create a customized API and those hurdles dissappear to a degree. So the tension between RSX and Xenos is more than a performance issue. It is a philosophical one as well. How that plays out in the games has FAR FAR FAR more to do with game budgets, time, dev talent, tools, etc. than the actual hardware. The last time I checked, the best on the GCN (RE4, Zelda) and the best on the PS2 (GoW, GT4) were as pretty as the best Xbox titles--and the Xbox had its own bunch of uglies.

Hardware is a means to an end, not the end itself.

I can understand being uppety--I did not even want to read this thread this morning because I expected it to explode! But I think you are reading too much into comments... but your motive is good. I think it is good to talk about archtectural strengths, but but them within contexts. I think that has been totally lost in the CELL discussions, and has been at times in the Xenos/RSX discussions (e.g. the "RSX numbers are soo much higher and we can dismiss the ATI PR" or the "Xenos pwns performance with a 10 year advanced architecture" or whatever silly fanmess). Remember, there have been some pretty prominent threads from Sony fans praising RSX, this is not a one way street.

It is frustrating, and I don't like it either. Having undergone a recent rash of bad mouthing by Sony and MS fans I have noticed an undeniably strong trend in the forum. Same people who get defensive about Xenos will do the same aggressive speech in regards to CELL. And vice versa.

It is very much political and it is very annoying/boring. DeanoC, Dave, ERP, nAo, Faf, Panjev, Jawed, etc... all have opinions, but have a good understanding of the issues they discuss and rarely have an axe to grind (but obviously have a perspective). And there is a solid group of "fans" who I think are really fair and honest about their opinions without being rabid defenders. These are the people who keep me coming back here and enjoying one of my fav hobbies. There is a lot of rhetoric that goes on in the forum. It would be easier to take people more seriously if they were not so abashedly for/against things.

But hey, console forums, 1 new console and 1 super computer are being released in the next 6 months. I see this forum descending into the pits of Hades! And my prediction? In 5 years we will say, "Man, those consoles were close! The GPU/CPU designs kind of balanced them out, respectively, and all that fighting was over nothing! Yeah, some games really shined in certain areas due to the differences, but it was tit for tat! And while they each had advantages, the tradeoffs in other areas really balanced it out. It really was about the game developers after all!" That is how I see it playing out after all :D

There are differences to discuss, but really, in the grand scheme of things, what does it matter that Xenos can do FP10/16 with MSAA??

Last time I checked, the BEST selling game this generation--GTA--looks like CRAP!

As far as graphics, Art > Tech. So a lot of this stuff is pointless anyhow. Intersting and fun if kept in perspective and banning the trolling system advocates, but in the end pointless.
 
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This thread reads like marriage counselling among schitzo, bi-polar MIT graduates!

Glad to see most of us agree it comes down to gaming... although we still obviously got some sessions to dedicate to artistic style and technology. :LOL:
 
Just wondering if the RSX was just a mere modified variant that runs on Flex I/O and works with the Cell why is Nvidia taking so long to have it taped out?The Xenos without the edram has significantly less transistors than the G70 yet it easily outperforms it in a console.Nvidia's RSX is also made to work in a console environment and yet we are comparing it with the G70 and saying that it is similar by just looking at its transistors and setup?
 
Inane_Dork said:
Have you been paying attention to those correcting you? eDRAM et al. are not necessarily wins. They're trades. Trades are wins, losses or draws (gosh, that sounds like a great TV show idea) depending on the situation. Your expectation of significantly greater graphics - especially amid subjective judgments of style and such - is just not warranted. Stop listening to rabid Xbox fans.
I've been paying attention:
Acert93 said:
Thanks for the reminder (I had said 252M). Like I mentioned earlier, G70 minus Purevideo (Purevideo 1 was a tad over 20M, I believe Purevideo 2 has had some upgrades) would put G70 in the 275-280M transistor range. So we are looking at a 8% difference (and 16% difference we toss in Purevideo which does not do anything for shading or rendering anyhow).

Higher clock, virtually 'free' AA+HDR, comparable transistor count, and unified + tons of goodies. It would seem there's something we're not seeing on the hardware or on the software side of the equation that's holding it back.

Lysander said:
Hehe, like little kids we are jumping around who has better toys. But the buck stops with ingame. Compare kameo with (fragments of) warhawk.

I'm sorry, but I'm talking overall gphx demos, and as we've seen a couple of weeks or a month or two is enough to cook up such. I've seen ruby, GoW story sequences, PGR3, etc. and it's impressive(particularly the ruby demo, it's excellent in all aspects.), but these do not appear to outclass the gphx demos given for g70*(and as for gameplay IIRC, Heavenly Sword's inside/indoor areas where already running fine on the dev. kits, Though I may've recalled incorrectly. IF the first part of the trailer counts as an indoor area, it certainly is impressive.).

My point is very simple:

Given all of the h/w innovations, higher clock, 'free' AA+HDR, comparable transistor counts, etc. It should exceed g70 based demos visually. Talks of 30fps, of using 2xAA instead of 4xAA, and framerate issues should not be present with currently shown s/w. What is the reason for this not to be so, especially given USAs on paper appear to be an improvement over traditional ones?
 
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