standing ovation
Regular
Maybe this has something to do with the Microsoft argument?
"The truth is, you'll never really utilize theoretical performance. The important thing is how much can game developers actually leverage out of that theoretical performance.
We basically developed two different architectures [for Xbox 360] in parallel with the game designers, and then we sided with the one that was going to give us the best overall performance when we calculated not just the theoretical performance, but things like cost and flexibility with partners. I think we’ve come as close to realizing the theoretical performance of a machine that you can design in 2005 for game development as anyone else on the Earth could." – J. Allard