Horizon Forbidden West [PS, PC]

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I do, it looks beautiful, which in turn makes issues like that stand out more. Performance mode looks like a PS4 game IMHO, it looses so much detail.

Thats why i play in 30fps mode, pre-release i sweared to go for 60 but then the visual fidelity looks like something the 4Pro could handle at 30.
Games are being released with less care then before it seems. A 40fps mode should have been doable on the premium consoles.
 
Games are being released with less care then before it seems.
Thats because with h1 they had to work only on ps4 version, now ps4, ps4pro, ps5 two modes and probably adjust engine for future pc release. Doubt amount of devs and QAs increased 5x. In the end I have 25h playing 30fps mode and its quite polished game.
 
Thats why i play in 30fps mode, pre-release i sweared to go for 60 but then the visual fidelity looks like something the 4Pro could handle at 30.
Games are being released with less care then before it seems. A 40fps mode should have been doable on the premium consoles.

How could it handle it at 30 when already at 30 in does not look as good ?
 
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The only issue i have with this game is that Alloy looks weird as F
she reminds me of Melissa McCarthy
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Thats why i play in 30fps mode, pre-release i sweared to go for 60 but then the visual fidelity looks like something the 4Pro could handle at 30.
Games are being released with less care then before it seems. A 40fps mode should have been doable on the premium consoles.
Yes me too. 30fps feels OK in this game. Wish Sony would enable VRR already, then just unlocked framerate toggle needed, not an entirely separate mode.
 
Don't have a problem with her look but i find her personality a bit harsh with people.

Yeah.. I wonder why a girl who grew-up being shunned by everybody apart from one man, who is now dead, would have some kind of weird personality.

Nope. It's a complete mystery. :nope:

So.. 48 hours in, I've done a couple of what feels-like Mass Effect loyalty missions - and I've no idea if they make any difference in this game but they are done and now I'm on the road to bring low my enemies. The ones I've not already killed. There is one cauldron left which I may or may not do.
 
Yeah.. I wonder why a girl who grew-up being shunned by everybody apart from one man, who is now dead, would have some kind of weird personality.

Nope. It's a complete mystery. :nope:

So.. 48 hours in, I've done a couple of what feels-like Mass Effect loyalty missions - and I've no idea if they make any difference in this game but they are done and now I'm on the road to bring low my enemies. The ones I've not already killed. There is one cauldron left which I may or may not do.

I found it completely understandable. This is a person who has the weight of the continued survival of the entire world resting on her shoulders. She's accepted it, regardless of whether she wants that burden or not, and is moving forward. But even if she doesn't show it, that responsibility weighs heavily on her.

Her life hasn't been an easy one. She wasn't coddled. She wasn't pampered. She didn't have an easy life. But she is still pushing forward despite the immense mountain of responsibility that she has to carry on her two shoulders. She's accepted it and rather than buckling under the pressure she pushes on to the best of her ability.

Thus, she cannot understand and has a hard time empathizing people who cannot push forward and cannot or will not strive to improve not only their life but the life of others as well.

This is especially true when she finally runs into someone else that she thought would be like her. They share her genes. They were created like she was. They also didn't have an easy life. Yet her hopes were crushed when instead of finding a kindred spirit like herself, she found someone that instantly buckled when things weren't exactly as she thought it would be. Small spoiler in case people haven't gotten to that point yet.

Thus Beta bears the brunt of her frustration at people's inability to push on and strive to make not just their life but the life of other's better.

Eventually Aloy does finally understand a part of why someone like Beta can't push forward like she can and she finally has a heart warming heart to heart with Beta. And it's because of the tough love treatment she had as a child with [I can't remember his name]. He treated her fairly but did not pamper her. He did not accept when she was weak as a child. Instead he did everything to push her to be stronger, to prepare her for the world that she would have to live in. Not only out of duty but because he loved her in his own way. Aloy had someone like that while Beta didn't.

It was a fantastic scene.

For people that are close to her, it comes down to not wanting to see someone she cares about die while trying to help her. She understands the reality of the conflict. She understands the burden she carries. She doesn't want other people to have to carry that burden because she knows (rightly or wrongly) that she's the only one that can "fix things", so she doesn't want the people that are close to her heart to have to bear that burden. That's likely a reflection of her losing a key person in her life when she was still quite young. She doesn't want to have to go through that again, so she pushes people away. The people she cares about the most are the people she pushes away the hardest.

IMO, that's one of the great strengths of this game is that they had a great understanding of not only Aloy's personality but her psychology as well and they crafted her story and her interactions with other people around that. It's that reason that makes her such a grounded and relatable person. She's not some fantasy larger than life persona. She's as close to a "real" persona as they could have crafted without going the "person with a fatal flaw" or "person with a dark side" trope that many games have used to try to make their protagonists seem more real. Those generally come across as overly contrived or a caricature.

But at least for me, all that work that the writer put into making Aloy "feel" like an actual heroic human character, works. Probably because I've known and still know some people like that. And those people are some of the best people I've known in my life.

Regards,
SB
 
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I found it completely understandable.

Me too. A few reviews comment on her personality and I'm bewildered that anybody that played the first game did not understand why a young girl, ostracised by her tribe and declared an outcast, is not the most socially-adjusted person with a witty sense of humour. She is entirely a product of her environment. Why does she not accept help from comrades? Because she has spent almost fifteen years learning to rely only upon herself? Because the last person who helped her (Rost) died?

Like a said.. a real mystery! :nope:
 
With just one cauldron and a couple of side quests left to do - unless there are some I missed - I finished the the game at 55 hours and 35 minutes. The final few missions were fantastic in terms of story-telling and feeling just so bad ass :yes:

The main characters are really well fleshed out and the dialogue felt really natural for these people. And despite the criticisms of Aloy's personality, she definitely becomes more personable with these characters are the story progresses nd here then talk amongst themselves there was some real gems of conversation as they begin to bond with each other with no interaction from me. The game has set a very high bar for action RPG side quests with not a single go-here-collect-X-things or go-here-kill-X-things quest.

So good. Roll on Horizon 3. :yes:
 
Thats many hours you get from this game. Im far from finished but whenever im, theres the exploring left ;)

For me, this was a long game - probably longer than for some as I was playing as a Skyrim stealth-archer so I spent a fair bit of time sneaking around and sniping enemies off. I imagine that if you take a more confrontational combat approach you could complete the game a lot quicker. There are a few bits of a map slightly clouded over but it's pretty sparse so it've likely I've missed any major content.

I will go back and finish off the few quests I have left though. Probably, after I have re-sunk some time into Cyberpunk. From robot dinosaurs to robot people. :yep2:
 
With just one cauldron and a couple of side quests left to do - unless there are some I missed - I finished the the game at 55 hours and 35 minutes. The final few missions were fantastic in terms of story-telling and feeling just so bad ass :yes:

The main characters are really well fleshed out and the dialogue felt really natural for these people. And despite the criticisms of Aloy's personality, she definitely becomes more personable with these characters are the story progresses nd here then talk amongst themselves there was some real gems of conversation as they begin to bond with each other with no interaction from me. The game has set a very high bar for action RPG side quests with not a single go-here-collect-X-things or go-here-kill-X-things quest.

So good. Roll on Horizon 3. :yes:

I don't believe it.
 
I don't believe it.

Well, there's no Kill X things quests (at least I can't remember any). Obviously, there's quests that require you to kill things in order to do the things the quest wants you to do. It's a subtle but important distinction. On the one hand you're sitting there counting how many more of X thing you need to kill, on the other hand you just kill whatever is there so you can do the thing you need to do.

Likewise, there's quests where you have to go somewhere and get something, but there aren't any quests that require you to gather X things or kill things in order to get X random drops, that I can remember.

Upgrading weapons and armor OTOH does have that random drop element, but it's not questing per-se. :p

Regards,
SB
 
Not even completely random though right? There is a whole strategy option while battling robot animals where depending where you shoot while they are still operational you can dislodge various loot. And as far as I can tell that isn’t random at all, you can see shooting what where gives you wat when scanning a bot type.
 
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