Unknown Soldier
Veteran
I'm in the process of mopping up all the side quests, locations, and vantage points etc. Definately the best game I've played so far on the PS5, after the slight disappointment that was DL2, and the disaster that was Elden Ring. I'm just having fun exploring and finding new things in such a colourful and lively world. I can't wait to see what Guerilla can do with a PS5 specific game, without any cross gen ties.
Yet DL2 and in special Elden Ring are doing better sales wise, fair or not, Elden Ring aint a disaster. No idea where the trash-talking comes from, not really the general though of any of those games.
If GG is to be believed, cross-gen didnt impact FW on the PS5 at all, according to themselfs they extracted what they could out of both hardware platforms. For this game, it wasnt the typical scaling up of settings that are seen in pc games. But hey, maybe their lying, but thats a different topic.
I'm not saying it was held back by being cross gen. I just want to see what they can do when focused purely on the PS5 and all its goodness.
And that is what GG has achieved according to their own statements.
So you think this is as good as it gets? I know you have your own agenda you like to promote but it would be foolish to think that there isn't better to come.And that is what GG has achieved according to their own statements.
Because you don't think they will do better when the next game will be current gen only. I am sure from a technological point of view Avatar will be better for example because it is only targeting current gen consoles and PC like The Matrix demo.
No need to stoke the fanboy wares more than necessary.
Insomniac you mean. And by the time Rift Apart came out, Insomniac had already shipped two games for PS5: Spider-Man Remastered and Spider-Man Miles Morales. They are putting everybody else to shame!Rift Apart is a ps5 native title, with ND also stating to optimally make use of the HW. Yet FW is according to most the more impressive title visually.
Rift Apart is a ps5 native title, with ND also stating to optimally make use of the HW. Yet FW is according to most the more impressive title visually.
It was actually you who told me GG would develop different versions to not impact the ps5 version, and that it wouldnt be like your typical pc game scaling.
Yeah, dont get it either. Its a stab to GG to counter their claims with zero evidence whatsoever. Are people seriously dissapointed by what we got with FW somewhere? Its ’next gen’ enough, over anything else the platform has seen so far.
UE5 is a tech demo, avatar is a typical ubisoft CGI trailer.[/QUOTE]
Insomniac you mean. And by the time Rift Apart came out, Insomniac had already shipped two games for PS5: Spider-Man Remastered and Spider-Man Miles Morales. They are putting everybody else to shame!
Matrix is not fully pushing the CPU and have some margin for make a game. There is other stuff they do that will not be use in a game like fully simulate the city with Mass AI.
Wait a bit for Avatar because there are many things which doesn't look like CGI at all from a geometry point of view in the Avatar trailer. Will the game looks like this on PS5 and Xbox Series X? I don't think so but will it looks like this or not too far on a 3090 probably. Ubi soft present games on very high end PC not consoles. The most impressive things in the trailer is the usage of raytracing with vegetation, this is hard and some Massive programmer talked about the trailer on twitter and seems to be proud of the lighting engine mixed with vegetation.
EDIT: Another old gen things in HFW is the management of geometry LOD. I hope it will improve in a PS5 only sequel.
I dont remember a single game by Ubisoft being as impressive when released as the super impressive initial reveal.
assasins creed 1 and 2, assasins creed unityI dont remember a single game by Ubisoft being as impressive when released as the super impressive initial reveal.
I d be damned if their game actually will look as good
assasins creed 1 and 2, assasins creed unity
AC 1&2 were generally before they went all out on bullshots for their games I think, and yeah AC was definitely very impressive for its time. AC Unity was the first (and only?) fixed ToD and baked lighting of the series.assasins creed 1 and 2, assasins creed unity
Subjective though isn't it. Rift Apart had Raytracing Performance and Quality modes, FW doesn't use RT at all.Rift Apart is a ps5 native title, with ND also stating to optimally make use of the HW. Yet FW is according to most the more impressive title visually.
Subjective though isn't it. Rift Apart had Raytracing Performance and Quality modes, FW doesn't use RT at all.
All it means is that GG can make a really good looking game, just like ND could with TLoU2 on a PS4 Pro. You don't need RT to make a really good looking game, it just sells the quality of the visuals a bit more if the game has RT.
Hell! Spider-man 2018 was impressive, Spider-man 2020 with RT even more so!