Limiting access to the hardware to differentiate between a garage game and a $25 million production doesn't make any sense. If you have any familiarity with the PS2 Linux kit, then you know they will probably restrict access to the Bluray drive, the firmware, possibly USB, and anything else that might be used to aid in piracy.
Shifty Geezer said:Could users actually make use of all that access? There's a serious amount of HP there. Even limiting bedroom developments to half of PS3 would be fun and productive. The actual capacity for Indy development to invest in creating games is much more limited than larger studios. That's why Indy abounds with webgames, 2D games, and simpler games, and you don't get God of War or SOTC calibre games from Indy devs! A fraction of PS3 would be plenty enough for the sorts of games I'd expect to see, if that's what 'locking down the hardware' means.
My guess is that the full Cell and RSX resources would be avaialble. Limiting those makes no sense when you're trying to show off your Cell processor and want devs to create video editing apps etc. But I guess they'd force devs to use the official system APIs rather than banging the metal, to avoid Linux developments hacking games. It's what I'd do if I were Sony. Have a protected mode that limits which areas of system, memory etc. that users can access, but let them be free to work with those areas how they want, which would mean full PPE, 6 SPE, and RSX access. This is also important in encouraging Cell experience to further that platform if Sony are ever to manage to get Cell as widespread as they want. Cell in every mobile phone would be a nice earner, for example. In fact, that might be reason to lock devs to the API as well, for theoretically portable code. Geometry Wars on PS3 linux could be ported to PSP2 if that's a cut-down Cell/RSX system, so new platforms would inherit the software library from PS3.