Frenetic Pony
Veteran
Wonder what these games are using all this main memory for.
Is it a replacement for the SSD swap file on consoles?
Is it a replacement for the SSD swap file on consoles?
Combined with the high GPU memory demands, I'd say that's very likely.Is it a replacement for the SSD swap file on consoles?
You shouldn't post this guy's videos. He's not good.Hogwarts Legacy | PS5 - Xbox Series S|X - PC | Graphics Comparison | Analista de Bits - YouTube
- PS5 and Xbox X Series have 5 display modes. The quality snot displays settings similar to High/Ultra on PC with an average resolution of 1800p at 30fps without ray-tracing.
- Ray-tracing mode is applied on shadows and reflections (except water).
- The PC version applies ray-tracing on the ambient occlusion of the character. However, RT by generates too much noise on some surfaces on consoles and PC.
- Ray-Tracing mode decreases drawing distance and texture quality on PS5 and Xbox Series X.
- Xbox Series S does not have Ray-Tracing. In this version we can choose between 3 display modes that prioritize graphic quality, framerate or balanced (the latter only with 120Hz screens). - Shorter loading times on PS5.
- Shadows in Quality (Fidelity) mode have a higher resolution on PS5 compared to Xbox Series X.
- We can unlock the framerate on consoles (except Xbox Series S).
- PS5 shows better performance in Ray-Tracing mode, but Xbox Series X framerate is higher in all other modes.
- Quality mode increases texture quality, draw distance, shadows, vegetation and lighting on consoles.
- All versions have stuttering problems inside the castle while advancing through the rooms. There will even be times when we get stuck in a doorway until the other room has finished loading.
- Xbox Series S has a lower NPC density.
- Balanced and Performance HFR modes can only be enabled on 120Hz compatible displays.
- On PC, Ray-Tracing is too demanding for what it delivers. This is another case of a game whose traditional lighting system is the clear basis of development and Ray-Tracing is a superfluous improvement.
- In the absence of some patches to correct the annoying stuttering, Hogwarts Legacy does a good job on all platforms and any version is enjoyable.
I say RT is busted on XSX
View attachment 8274
It's probably using lower settings and I'm assuming lower RT effects and/or less of them.So, looks like that developers stop caring about the PC plattform and just putting out these ports. Why does this game need 8GB in 1080p and 12GB in 1440p? The Xbox has only 10GB fast memory...
So, looks like that developers stop caring about the PC plattform and just putting out these ports. Why does this game need 8GB in 1080p and 12GB in 1440p? The Xbox has only 10GB fast memory...
Wonder what these games are using all this main memory for.
Is it a replacement for the SSD swap file on consoles?
So, looks like that developers stop caring about the PC plattform and just putting out these ports. Why does this game need 8GB in 1080p and 12GB in 1440p? The Xbox has only 10GB fast memory...
Games typically use more memory on PC versions than on consoles. Memory management is simply easier with a fixed spec machine. And without DirectStorage implementation on PC, there could be very significant differences in how much memory is needed compared to consoles.So, looks like that developers stop caring about the PC plattform and just putting out these ports. Why does this game need 8GB in 1080p and 12GB in 1440p? The Xbox has only 10GB fast memory...
It's a shame dlss doesn't helpYou shouldn't post this guy's videos. He's not good.
810p lowest settings analysis; looks noticably worse than Series S' quality mode that runs at above 1080p, textures are NOTICABLY worse than what I've seen on low.
At every setting set to low, at 810 looking mildly worse than series s, game uses raw 10-11 gb raw data (most likely would like to use more on a 32 gb system), raw 5 gb vram data. That is 16 gb total memory used to run the game worse than series s (stutters, judders, htiches) while also looking worse than series s. Game still demands 32 GB RAM for settings that are most likely lower than Series S (as I said, game does not look this bad on even that budget console.)
Yeah, consoles setting argument ain't going to work this time.
I have not analysed this game yet, but given the game is cross gen low settings would make sense to be OneS/PS4 equivalent. Series S might run medium or high.810p lowest settings analysis; looks noticably worse than Series S' quality mode that runs at above 1080p, textures are NOTICABLY worse than what I've seen on low.
At every setting set to low, at 810 looking mildly worse than series s, game uses raw 10-11 gb raw data (most likely would like to use more on a 32 gb system), raw 5 gb vram data. That is 16 gb total memory used to run the game worse than series s (stutters, judders, htiches) while also looking worse than series s. Game still demands 32 GB RAM for settings that are most likely lower than Series S (as I said, game does not look this bad on even that budget console.)
Yeah, consoles setting argument ain't going to work this time.
Thanks !You cant. Game seems to be extremely cpu hungry. My 9900K feels like a little bitch feeding my 3080 at 1440p with DLSS on quality and no RT at all. It's been smoother than most launches 4 hours into the game for the most part, but i cant get a high framerate. Doesnt matter what settings i move since its cpu bound. Im sitting at 70-80s for the most part. Which after years of 165hz feels like swimming through mud