DavidGraham
Veteran
Partly because pure DX12 games requires more VRAM and RAM management than DX11 (which had the driver handle it), DX12 also consumes more VRAM by default, If developers don't put the work necessary to properly manage all of this, VRAM consumption will and does explode.The real question is why are VRAM requirements going up when texture and asset quality aren’t getting any better. Sorry to say but it screams “lazy devs” to me.