HL2: Orange Box Thread

Hehe, that's fine. You'll just get overwhelmed!

Screw the dispenser build a teleporter first FFS sakes. It's amazing how many engineers build their turrets dispensers in the most useless areas. I suggest since your so close to the resupply cabinet the first and foremost thing to build is your entry point.

As for dispensers they are quite important but unless you have some backup cover fire to wait for you to build your turret they will get owned.
 
http://www.1up.com/do/previewPage?cId=3164539
After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river. However, Portal suffers from no such technical hiccups and is on its way to being a pitch-perfect port of the spatial reasoning exercise. Due to a server connection issue, we were unable to get any time with Team Fortress 2.

I wonder why EA wasn't able to get HL2 to run well (Valve farmed that version out to EA). maybe that "lazy developer" tune makes sense in this case considering it's a pretty old game and COD4 runs so well compared to the 360 version. just a heads up to anybody waiting for this version.
 
Damnit! I was looking forward to this, but not like this. The way things are going, I'm not going to own a single EA game by the end of this generation.
 
Poor utilisation of Cell is my guess. Neither the GPU or the memory should be a problem given what we know about performance on the PC and 360. My guess is they are leaning to heavily on the PPU and not farming much out to the SPU's.

I would hesitate to say thats due to lazy developers though. Given that the engine is PC based it may be a simple case of not being compatable with the SPU's without a huge re-write.
 
On the PC side, I know TF2 is very CPU dependant. The settings for my 6800GT are decent @ 30fps, but dropping down to 800x600 with everything off and I am not even averaging higher than 35fps.
 
i remenber Valve claiming that their source engine scales very very well til 4 cores, and well till height, I guess it's more due to EA job ==> not enought time.
 
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Does anyone remember, in the original TFC, the map that was a jail? And the demo men could blast open rocks to come up from underground to infiltrate? What was that called?

They totally need to remake that for TF2. I'm also really glad that ctf_well was remade by the community and is getting popular circulation.

Edit: It's Rock2. Searchlights in the yard too! Fantastic map! Hope it comes to TF2.
 
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HL2 EP2 Demo on Live Marketplace today. Happy Turkey Day to us! ;) Now if they can just get Portal on Live Arcade I'll buy it.

Tommy McClain
 
Poor utilisation of Cell is my guess. Neither the GPU or the memory should be a problem given what we know about performance on the PC and 360. My guess is they are leaning to heavily on the PPU and not farming much out to the SPU's.

I would hesitate to say thats due to lazy developers though. Given that the engine is PC based it may be a simple case of not being compatable with the SPU's without a huge re-write.

No, its lazy developers. There is no reason in either heaven or hell that a game as dated as HL2 shouldn't be able to run on PS3 at a competent frame rate. There's even less of a reason since its been delayed previously.

Of course, if anyone's to blame its Valve, for outsourcing the game to a developer that couldn't work with PS3 architecture if their life depended on it.
 
Hang on, blame Valve for something they didn't do and aren't publishing?

Also, how do you know the developers were lazy? You think they turned up for work late and sat looking at the internet instead of developing? You have any proof of this kind of thing?
 
No, its lazy developers. There is no reason in either heaven or hell that a game as dated as HL2 shouldn't be able to run on PS3 at a competent frame rate. There's even less of a reason since its been delayed previously.

Of course, if anyone's to blame its Valve, for outsourcing the game to a developer that couldn't work with PS3 architecture (to an acceptable standard given a probable sub-par budget, unreasonable delivery schedule & lack of good support links with the right people either at Valve or Sony relating to PS3 best practises..) if their life depended on it.

Fixed...

(A little more respect please.. these "stupid/lazydeveloper" comments shouldn't be being made in a forum where most should know better..)
 
Hang on, blame Valve for something they didn't do and aren't publishing?

Also, how do you know the developers were lazy? You think they turned up for work late and sat looking at the internet instead of developing? You have any proof of this kind of thing?
The Sony Defense Force doesn't run itself! ;)
 
The Source engine is updated with each new major release of a game from Valve. That means Source is not nearly as dated as people like to say. In my personal opinion it produces (on average) games that are better looking than even other major releases. For instance, I'd much rather look at HL2: EP2 than CoD4. The visuals are much more clear, concise, and overall pleasing to the eye.

Something tells me however that the EA developers behind this were not setting on their ass all day going "Guys, as long as it simply works we get paid!" and leaving it at that. Frankly, I would imagine its obvious at this point that if you don't have time or a proper budget your ports to PS3 are going to suck. When you're the port that's handed out to a different studio and the (by far) smallest install base you know you're going to see little time and little budget. You REALLY can't blame the developers behind this, it was a money and time crunch. The PS3 architecture is just to difficult to work with to make a great port without other ingredients.
 
Given recent discussion between some devs just here I guess the word "lazy"should get banned of this forum... if not more If you see what I mean...
 
Fixed...

(A little more respect please.. these "stupid/lazydeveloper" comments shouldn't be being made in a forum where most should know better..)

I'm apologize if that came off as rude.

But my point still stands, as a consumer, why should I purchase the game if its a sloppy port? To show my thanks for Valve/EA not investing proper resources and not making the game worth the $60 purchase price? Whether its lazy developers, money hungry companies, or any other reason, it doesn't change the fact that the product is sub-par, and people don't have to buy it.

What'll really get me is how said companies will then use lackluster sales of a crappy game to justify not developing further for PS3.

Delay the game longer if needed, with Haze and UT3 coming out around the same time, I find myself not really as interested in Orange Box as I was originally.

As for blaming Valve, someone else used an excellent analogy on another forum.

Its Valve's game. They decided who they wanted working on the PS3 version. I would think they'd want to ensure the game was top notch on all platforms. Apparently not.
 
Valve honestly doesn't care about the PS3 and for good reason; its install base is small and its game sales are bad even for its exclusives. Valve, besides making some of the best games ever, is a company about making money, just like most games. So why use in house developers time for the last platform on the totem pole? I'm willing to bet in the time and budget limits no development team could make a great port for the PS3. One that's a bit more solid than this one for the Orange Box? Possibly, but not a great one.
 
No, its lazy developers. There is no reason in either heaven or hell that a game as dated as HL2 shouldn't be able to run on PS3 at a competent frame rate. There's even less of a reason since its been delayed previously.

Of course, if anyone's to blame its Valve, for outsourcing the game to a developer that couldn't work with PS3 architecture if their life depended on it.

But the problem must be Cell regardless of what led to it. It can't be memory limitations because the game works fine on the 360 and it can't be GPU limitations because the game works fine on similar PC's. Certainly from a GPU perspective there is no way in hell its less optimised on PS3 than it would be in a PC with a similar GPU.

So that just leaves Cell. As I said, the PPU alone probably can't cope too well with something that was designed for a modestly powerfull x86. The lack of redevelopment to make good use of the SPU's is most likely down to budget and time contraints as others have mentioned. Given Sources roots it would likely have been a huge job to re-engineer it for Cell for relatively little benefit.
 
But the problem must be Cell regardless of what led to it. It can't be memory limitations because the game works fine on the 360 and it can't be GPU limitations because the game works fine on similar PC's. Certainly from a GPU perspective there is no way in hell its less optimised on PS3 than it would be in a PC with a similar GPU.

So that just leaves Cell. As I said, the PPU alone probably can't cope too well with something that was designed for a modestly powerfull x86. The lack of redevelopment to make good use of the SPU's is most likely down to budget and time contraints as others have mentioned. Given Sources roots it would likely have been a huge job to re-engineer it for Cell for relatively little benefit.

Then why bother releasing it in the first place? If the game garners 7/10 or 6/10 reviews, they'll have lost money on the port anyway.

Atleast if they had worked on getting Source running properly on PS3 they could make a profit when they release Episode 3.
 
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