Well you're ugly and your mother dresses you funny!
BTW Joshua - That quote you use is from Ratchet, not me.
BTW Joshua - That quote you use is from Ratchet, not me.
Hehe, that's fine. You'll just get overwhelmed!
After spending a significant amount of time with a near final version of the PS3 game, it's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable. Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box. One moment you'll be cruising through the game at 30 frames per second and the next you'll be enjoying a slideshow of series protagonist Gordon Freeman cruising down the river. However, Portal suffers from no such technical hiccups and is on its way to being a pitch-perfect port of the spatial reasoning exercise. Due to a server connection issue, we were unable to get any time with Team Fortress 2.
Poor utilisation of Cell is my guess. Neither the GPU or the memory should be a problem given what we know about performance on the PC and 360. My guess is they are leaning to heavily on the PPU and not farming much out to the SPU's.
I would hesitate to say thats due to lazy developers though. Given that the engine is PC based it may be a simple case of not being compatable with the SPU's without a huge re-write.
No, its lazy developers. There is no reason in either heaven or hell that a game as dated as HL2 shouldn't be able to run on PS3 at a competent frame rate. There's even less of a reason since its been delayed previously.
Of course, if anyone's to blame its Valve, for outsourcing the game to a developer that couldn't work with PS3 architecture (to an acceptable standard given a probable sub-par budget, unreasonable delivery schedule & lack of good support links with the right people either at Valve or Sony relating to PS3 best practises..) if their life depended on it.
The Sony Defense Force doesn't run itself!Hang on, blame Valve for something they didn't do and aren't publishing?
Also, how do you know the developers were lazy? You think they turned up for work late and sat looking at the internet instead of developing? You have any proof of this kind of thing?
Fixed...
(A little more respect please.. these "stupid/lazydeveloper" comments shouldn't be being made in a forum where most should know better..)
No, its lazy developers. There is no reason in either heaven or hell that a game as dated as HL2 shouldn't be able to run on PS3 at a competent frame rate. There's even less of a reason since its been delayed previously.
Of course, if anyone's to blame its Valve, for outsourcing the game to a developer that couldn't work with PS3 architecture if their life depended on it.
But the problem must be Cell regardless of what led to it. It can't be memory limitations because the game works fine on the 360 and it can't be GPU limitations because the game works fine on similar PC's. Certainly from a GPU perspective there is no way in hell its less optimised on PS3 than it would be in a PC with a similar GPU.
So that just leaves Cell. As I said, the PPU alone probably can't cope too well with something that was designed for a modestly powerfull x86. The lack of redevelopment to make good use of the SPU's is most likely down to budget and time contraints as others have mentioned. Given Sources roots it would likely have been a huge job to re-engineer it for Cell for relatively little benefit.