I've uploaded a new demo that implements a 4.5bpp and a 6bpp texture compression by storing YCbCr in ATI1N and ATI2N textures and decoding in the shader. The result is a format that performs close to DXT1 but has quality close to RGB8. Due to requiring ATI1N this demo will only run on X1300 and up. The "artwork" is too lame for me to include a screenshot here.
Download at the usual place.
Discuss.
Download at the usual place.
Discuss.